My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Elixir Collector Dark Prince Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince
Giant Snowball
Spear Goblins
Zap
Spear Goblins Dark Prince Goblin Giant
Barbarian Barrel
Spear Goblins Knight Dark Prince Ice Wizard
The Log
Spear Goblins Dark Prince
Earthquake
Spear Goblins Elixir Collector
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Dark Prince Ice Wizard
Fireball
Elixir Collector Ice Wizard
Poison
Spear Goblins Elixir Collector Ice Wizard
Lightning
Knight Elixir Collector Dark Prince Ice Wizard
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Elixir Collector Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Knight Ice Wizard Dark Prince Elixir Collector Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Giant Snowball Knight Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Giant Snowball Dark Prince Goblin Giant
Giant Snowball
Spear Goblins Knight Dark Prince Goblin Giant
Knight
Spear Goblins Giant Snowball Ice Wizard
Elixir Collector
Dark Prince
Spear Goblins Giant Snowball Lightning Goblin Giant Ice Wizard
Lightning
Dark Prince Goblin Giant
Goblin Giant
Spear Goblins Giant Snowball Dark Prince Lightning Ice Wizard
Ice Wizard
Knight Dark Prince Goblin Giant

Defense Synergies 2 9

Spear Goblins
Knight Giant Snowball Dark Prince Goblin Giant Ice Wizard
Giant Snowball
Spear Goblins Knight Dark Prince Goblin Giant Ice Wizard
Knight
Spear Goblins Ice Wizard Giant Snowball
Elixir Collector
Dark Prince
Spear Goblins Giant Snowball Ice Wizard
Lightning
Goblin Giant
Spear Goblins Giant Snowball
Ice Wizard
Knight Spear Goblins Giant Snowball Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Knight Goblin Giant
Knight Dark Prince Ice Wizard
Giant Snowball Knight Dark Prince Lightning Ice Wizard
Knight Dark Prince Ice Wizard
Lightning Dark Prince
Spear Goblins Giant Snowball Dark Prince Ice Wizard
Giant Snowball Lightning Spear Goblins Ice Wizard
Lightning Goblin Giant
Ice Wizard
Knight Spear Goblins Giant Snowball Dark Prince Ice Wizard
Ice Wizard Spear Goblins Giant Snowball Knight Dark Prince Goblin Giant
Spear Goblins Giant Snowball Ice Wizard
Giant Snowball Knight Dark Prince Lightning Ice Wizard
Giant Snowball Dark Prince
Knight
Giant Snowball Lightning
Knight Dark Prince
Spear Goblins Giant Snowball Knight Dark Prince Ice Wizard
Giant Snowball Spear Goblins Knight Dark Prince Ice Wizard
Dark Prince Spear Goblins Giant Snowball Knight Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Giant Snowball Dark Prince
Giant Snowball Knight Lightning
Spear Goblins Knight Dark Prince Lightning Goblin Giant
Dark Prince Lightning Knight Goblin Giant
Knight Dark Prince Goblin Giant
Giant Snowball Goblin Giant Ice Wizard
Dark Prince Spear Goblins Knight Lightning Goblin Giant Ice Wizard
Knight Dark Prince Goblin Giant
Lightning Spear Goblins Giant Snowball Knight Dark Prince
Goblin Giant
Knight Dark Prince
Lightning Giant Snowball Dark Prince Goblin Giant
Dark Prince Lightning Knight Goblin Giant
Spear Goblins Knight Dark Prince Lightning Goblin Giant
Giant Snowball Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Giant Snowball Ice Wizard
Lightning Goblin Giant
Lightning Knight Dark Prince
Giant Snowball Dark Prince
Spear Goblins Giant Snowball Goblin Giant Ice Wizard
Giant Snowball Lightning Ice Wizard
Giant Snowball Lightning
Lightning Giant Snowball
Lightning Knight Dark Prince
Lightning Giant Snowball
Lightning Giant Snowball Knight
Lightning
Lightning Giant Snowball
Lightning Spear Goblins Giant Snowball
Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Dark Prince
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Giant Snowball Dark Prince Ice Wizard
Giant Snowball Lightning Ice Wizard
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Ice Wizard
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball
Giant Snowball Lightning
Lightning Spear Goblins Dark Prince
Lightning Giant Snowball Ice Wizard
Lightning Knight Dark Prince
Giant Snowball Lightning
Lightning Giant Snowball
Dark Prince
Giant Snowball Lightning
Giant Snowball Lightning
Lightning Giant Snowball Dark Prince Goblin Giant

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