My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Giant Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Balloon Goblin Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Balloon Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Balloon
Giant Snowball
Spear Goblins Wall Breakers Balloon Princess
Zap
Spear Goblins Wall Breakers Balloon Goblin Giant Princess
Barbarian Barrel
Spear Goblins Wall Breakers Princess Ice Wizard
The Log
Spear Goblins Wall Breakers Princess
Earthquake
Spear Goblins
Arrows
Spear Goblins Wall Breakers Princess
Royal Delivery
Spear Goblins Wall Breakers Balloon Princess Ice Wizard
Fireball
Wall Breakers Balloon Princess Ice Wizard
Poison
Spear Goblins Balloon Princess Ice Wizard
Lightning
Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Earthquake Princess Ice Wizard Balloon Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Earthquake Princess

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Earthquake Wall Breakers Balloon Goblin Giant Princess
Earthquake
Spear Goblins Wall Breakers Balloon Goblin Giant
Wall Breakers
Spear Goblins Earthquake Balloon Goblin Giant Princess
Balloon
Spear Goblins Earthquake Wall Breakers Goblin Giant Princess Ice Wizard
Lightning
Goblin Giant
Goblin Giant
Spear Goblins Earthquake Wall Breakers Balloon Lightning Ice Wizard
Princess
Spear Goblins Wall Breakers Balloon
Ice Wizard
Balloon Goblin Giant

Defense Synergies 0 7

Spear Goblins
Earthquake Goblin Giant Ice Wizard
Earthquake
Spear Goblins Princess Ice Wizard
Wall Breakers
Balloon
Lightning
Goblin Giant
Spear Goblins Princess
Princess
Earthquake Goblin Giant Ice Wizard
Ice Wizard
Spear Goblins Earthquake Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Spear Goblins Goblin Giant
Ice Wizard
Lightning Ice Wizard
Ice Wizard
Lightning Earthquake Princess
Spear Goblins Earthquake Ice Wizard
Lightning Spear Goblins Princess Ice Wizard
Earthquake Lightning Goblin Giant
Princess Ice Wizard
Spear Goblins Ice Wizard
Ice Wizard Spear Goblins Earthquake Goblin Giant Princess
Spear Goblins Princess Ice Wizard
Earthquake Lightning Ice Wizard
Earthquake Princess
Lightning
Spear Goblins Ice Wizard
Earthquake Spear Goblins Princess Ice Wizard
Spear Goblins Earthquake Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Lightning
Spear Goblins Lightning Goblin Giant
Lightning Goblin Giant
Goblin Giant
Goblin Giant Princess Ice Wizard
Spear Goblins Lightning Goblin Giant Ice Wizard
Goblin Giant
Lightning Spear Goblins
Goblin Giant
Lightning Goblin Giant
Lightning Goblin Giant
Princess
Spear Goblins Lightning Goblin Giant
Earthquake Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Princess
Princess Ice Wizard
Earthquake Lightning Goblin Giant
Earthquake Lightning
Earthquake
Spear Goblins Goblin Giant Princess Ice Wizard
Earthquake Princess
Earthquake Lightning Princess Ice Wizard
Lightning
Lightning
Lightning Earthquake Princess
Lightning Princess
Earthquake Lightning Princess
Earthquake Lightning Princess
Earthquake Lightning Princess
Earthquake Lightning Spear Goblins Princess
Earthquake Lightning Princess
Lightning Earthquake
Lightning
Lightning Earthquake Princess
Lightning Earthquake Princess
Lightning Earthquake
Lightning Princess
Lightning
Earthquake Lightning
Earthquake Princess Ice Wizard
Earthquake Lightning Princess Ice Wizard
Lightning Princess
Lightning
Lightning Princess Ice Wizard
Lightning
Lightning
Lightning Earthquake
Lightning Princess
Earthquake Lightning Princess
Earthquake Lightning Spear Goblins Princess
Lightning Princess Ice Wizard
Lightning Princess
Earthquake Lightning Princess
Lightning
Lightning Princess
Lightning Princess
Lightning Goblin Giant Princess

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