My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Cage Giant Skeleton Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider
Zap
Goblin Giant
Barbarian Barrel
Tesla Goblin Cage Giant Skeleton Electro Wizard
The Log
Goblin Cage Hog Rider Giant Skeleton
Earthquake
Tesla Goblin Cage Hog Rider
Arrows
Royal Delivery
Goblin Cage Hog Rider Giant Skeleton Electro Wizard
Fireball
Tesla Goblin Cage Hog Rider Electro Wizard
Poison
Goblin Cage Electro Wizard
Lightning
Tesla Goblin Cage Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Tesla Fireball Goblin Cage Hog Rider Electro Wizard Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Earthquake Tesla Fireball Goblin Cage

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Earthquake
Hog Rider Fireball Giant Skeleton Goblin Giant
Fireball
Hog Rider Goblin Giant Earthquake Electro Wizard
Goblin Cage
Hog Rider Giant Skeleton
Hog Rider
Earthquake Fireball Goblin Cage Giant Skeleton Electro Wizard
Giant Skeleton
Earthquake Goblin Cage Hog Rider Electro Wizard
Goblin Giant
Fireball Earthquake Electro Wizard
Electro Wizard
Fireball Hog Rider Giant Skeleton Goblin Giant

Defense Synergies 1 10

Tesla
Earthquake Fireball Electro Wizard
Earthquake
Tesla Fireball Goblin Cage
Fireball
Goblin Giant Tesla Earthquake Goblin Cage Electro Wizard
Goblin Cage
Earthquake Fireball Electro Wizard
Hog Rider
Giant Skeleton
Electro Wizard
Goblin Giant
Fireball Electro Wizard
Electro Wizard
Tesla Fireball Goblin Cage Giant Skeleton Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Fireball Goblin Cage Goblin Giant Electro Wizard
Tesla Goblin Cage Electro Wizard
Tesla Goblin Cage Giant Skeleton Electro Wizard
Tesla Goblin Cage Electro Wizard
Earthquake Fireball Goblin Cage Giant Skeleton
Fireball Tesla Earthquake Electro Wizard
Tesla Electro Wizard Fireball Goblin Cage
Earthquake Tesla Fireball Goblin Cage Giant Skeleton Goblin Giant Electro Wizard
Tesla Goblin Cage
Tesla Giant Skeleton Electro Wizard
Electro Wizard Tesla Earthquake Fireball Giant Skeleton Goblin Giant
Tesla Fireball Electro Wizard
Tesla Goblin Cage Earthquake Fireball Giant Skeleton Electro Wizard
Fireball Tesla Earthquake Goblin Cage Electro Wizard
Tesla Goblin Cage Electro Wizard
Tesla Fireball Goblin Cage Electro Wizard
Tesla Fireball Goblin Cage Electro Wizard
Tesla Fireball Goblin Cage Electro Wizard
Earthquake Goblin Cage Tesla Fireball Giant Skeleton Electro Wizard
Tesla Goblin Cage Electro Wizard
Tesla Earthquake Fireball Giant Skeleton Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Goblin Cage Giant Skeleton Electro Wizard
Fireball Electro Wizard Tesla
Giant Skeleton Goblin Cage Goblin Giant Electro Wizard
Giant Skeleton Tesla Fireball Goblin Cage Goblin Giant Electro Wizard
Giant Skeleton Tesla Goblin Cage Goblin Giant
Fireball Tesla Goblin Giant Electro Wizard
Tesla Fireball Goblin Cage Giant Skeleton Goblin Giant Electro Wizard
Giant Skeleton Tesla Goblin Cage Goblin Giant
Goblin Cage Giant Skeleton Electro Wizard Fireball
Tesla Goblin Cage Goblin Giant
Tesla Goblin Cage Giant Skeleton
Fireball Goblin Cage Giant Skeleton Goblin Giant Electro Wizard
Giant Skeleton Tesla Fireball Goblin Cage Goblin Giant
Tesla Fireball Goblin Cage
Tesla Electro Wizard Fireball Goblin Cage Giant Skeleton Goblin Giant
Tesla Earthquake Fireball Goblin Cage Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Giant Skeleton
Fireball Electro Wizard
Earthquake Fireball Giant Skeleton Goblin Giant
Earthquake Fireball Giant Skeleton
Fireball Earthquake
Fireball Goblin Giant
Earthquake
Earthquake Fireball
Fireball
Fireball Electro Wizard
Earthquake Fireball Electro Wizard
Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball Electro Wizard
Earthquake Fireball
Earthquake Fireball Giant Skeleton
Fireball
Earthquake Fireball
Earthquake Fireball
Fireball Earthquake Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Earthquake Fireball
Fireball Electro Wizard
Giant Skeleton
Earthquake Fireball
Earthquake Electro Wizard Fireball
Fireball Electro Wizard
Fireball
Fireball Electro Wizard
Earthquake Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard
Fireball Giant Skeleton Goblin Giant Electro Wizard

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