My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Goblin Giant Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Sparky
Giant Snowball
Bats Goblin Gang Mega Minion
Zap
Bats Goblin Gang Goblin Giant Sparky
Barbarian Barrel
Goblin Gang Royal Ghost Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mega Minion Royal Ghost Sparky
Fireball
Goblin Gang Mega Minion Sparky
Poison
Bats Goblin Gang Mega Minion Sparky
Lightning
Mega Minion Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mega Minion Royal Ghost Fireball Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Mega Minion

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mega Minion Goblin Giant Sparky
Zap
Mega Minion Fireball Goblin Giant Sparky Bats Royal Ghost
Goblin Gang
Goblin Giant Royal Ghost Sparky
Mega Minion
Zap Goblin Giant Bats Fireball Sparky
Fireball
Zap Goblin Giant Mega Minion Sparky
Goblin Giant
Zap Mega Minion Fireball Sparky Bats Goblin Gang
Royal Ghost
Zap Goblin Gang
Sparky
Zap Goblin Giant Bats Goblin Gang Mega Minion Fireball

Defense Synergies 4 9

Bats
Zap Goblin Giant Sparky
Zap
Mega Minion Fireball Goblin Giant Bats Goblin Gang Royal Ghost Sparky
Goblin Gang
Zap Sparky
Mega Minion
Zap Sparky
Fireball
Zap Goblin Giant
Goblin Giant
Zap Fireball Bats Sparky
Royal Ghost
Zap
Sparky
Bats Zap Goblin Gang Mega Minion Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Goblin Giant Sparky
Sparky Bats Zap Goblin Gang Mega Minion
Goblin Gang Sparky Bats Mega Minion
Sparky Bats Goblin Gang Mega Minion
Fireball Sparky
Goblin Gang Fireball Bats Zap Mega Minion Royal Ghost
Bats Mega Minion Zap Goblin Gang Fireball
Zap Fireball Goblin Giant Sparky
Sparky Goblin Gang
Goblin Gang Royal Ghost Sparky
Bats Goblin Gang Zap Mega Minion Fireball Goblin Giant Royal Ghost
Mega Minion Bats Zap Goblin Gang Fireball
Sparky Bats Zap Goblin Gang Fireball
Fireball Sparky Bats Zap Goblin Gang Mega Minion Royal Ghost
Sparky Goblin Gang
Zap Goblin Gang Fireball Sparky
Sparky Bats Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Mega Minion Royal Ghost
Zap Bats Mega Minion Fireball Royal Ghost
Sparky
Goblin Gang Royal Ghost Bats Fireball Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Royal Ghost Sparky
Fireball Zap Goblin Gang Mega Minion Royal Ghost
Goblin Gang Bats Zap Goblin Giant Sparky
Goblin Gang Bats Zap Fireball Goblin Giant Sparky
Goblin Gang Goblin Giant Sparky
Fireball Bats Zap Goblin Gang Goblin Giant
Goblin Gang Sparky Bats Mega Minion Fireball Goblin Giant
Goblin Giant Sparky
Zap Bats Mega Minion Fireball Sparky
Goblin Gang Mega Minion Goblin Giant Sparky
Bats Mega Minion Sparky
Zap Fireball Goblin Giant
Goblin Gang Fireball Goblin Giant Sparky
Fireball Sparky
Goblin Gang Sparky Bats Zap Mega Minion Fireball Goblin Giant
Bats Zap Mega Minion Fireball Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Sparky
Fireball Zap Royal Ghost
Fireball Goblin Giant Sparky
Fireball Sparky
Fireball Zap Sparky
Fireball Bats Zap Mega Minion Goblin Giant
Sparky
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Sparky
Zap Fireball Sparky
Fireball Zap
Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Sparky
Fireball Sparky
Fireball Sparky
Bats Sparky
Zap Mega Minion Fireball Sparky
Zap Fireball
Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Fireball Sparky
Mega Minion
Fireball Zap Royal Ghost Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Bats Zap Fireball Sparky
Zap Bats Mega Minion Fireball
Mega Minion Fireball Sparky
Zap Fireball Sparky
Zap Fireball Sparky
Sparky
Fireball Sparky
Zap Bats Goblin Gang Fireball
Fireball Zap Mega Minion
Fireball
Fireball Goblin Gang Mega Minion Sparky
Zap Fireball
Zap Fireball Sparky
Mega Minion Sparky
Zap Bats Goblin Gang Fireball Sparky
Bats Zap Fireball
Zap Fireball Goblin Giant Royal Ghost Sparky

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