My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Goblin Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Dart Goblin
Zap
Bats Goblin Gang Dart Goblin Goblin Giant
Barbarian Barrel
Goblin Gang Dart Goblin Valkyrie Royal Ghost Electro Wizard
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Valkyrie Royal Ghost Electro Wizard
Fireball
Goblin Gang Dart Goblin Electro Wizard
Poison
Bats Goblin Gang Dart Goblin Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dart Goblin Royal Ghost Valkyrie Electro Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Dart Goblin

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Goblin Giant
Zap
Goblin Giant Electro Wizard Bats Dart Goblin Valkyrie Royal Ghost
Goblin Gang
Dart Goblin Valkyrie Goblin Giant Royal Ghost
Dart Goblin
Valkyrie Zap Goblin Gang Goblin Giant
Valkyrie
Bats Dart Goblin Zap Goblin Gang Royal Ghost Electro Wizard
Goblin Giant
Zap Bats Goblin Gang Dart Goblin Electro Wizard
Royal Ghost
Zap Goblin Gang Valkyrie Electro Wizard
Electro Wizard
Zap Valkyrie Goblin Giant Royal Ghost

Defense Synergies 2 18

Bats
Zap Dart Goblin Valkyrie Goblin Giant Electro Wizard
Zap
Goblin Giant Electro Wizard Bats Goblin Gang Dart Goblin Valkyrie Royal Ghost
Goblin Gang
Zap Dart Goblin Valkyrie Electro Wizard
Dart Goblin
Bats Zap Goblin Gang Valkyrie Goblin Giant Electro Wizard
Valkyrie
Bats Zap Goblin Gang Dart Goblin Electro Wizard
Goblin Giant
Zap Bats Dart Goblin Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Dart Goblin Valkyrie Goblin Giant Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie Goblin Giant Electro Wizard
Bats Zap Goblin Gang Dart Goblin Valkyrie Electro Wizard
Goblin Gang Bats Dart Goblin Valkyrie Electro Wizard
Bats Goblin Gang Dart Goblin Valkyrie Electro Wizard
Valkyrie
Goblin Gang Bats Zap Dart Goblin Valkyrie Royal Ghost Electro Wizard
Bats Dart Goblin Electro Wizard Zap Goblin Gang
Zap Dart Goblin Valkyrie Goblin Giant Electro Wizard
Goblin Gang
Goblin Gang Dart Goblin Valkyrie Royal Ghost Electro Wizard
Bats Goblin Gang Dart Goblin Valkyrie Electro Wizard Zap Goblin Giant Royal Ghost
Bats Zap Goblin Gang Dart Goblin Electro Wizard
Bats Zap Goblin Gang Valkyrie Electro Wizard
Valkyrie Bats Zap Goblin Gang Dart Goblin Royal Ghost Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard
Bats Zap Goblin Gang Dart Goblin Valkyrie Royal Ghost Electro Wizard
Zap Valkyrie Bats Dart Goblin Royal Ghost Electro Wizard
Dart Goblin Electro Wizard
Goblin Gang Valkyrie Royal Ghost Bats Dart Goblin Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Royal Ghost Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie Royal Ghost
Goblin Gang Bats Zap Valkyrie Goblin Giant Electro Wizard
Goblin Gang Valkyrie Bats Zap Goblin Giant Electro Wizard
Goblin Gang Valkyrie Goblin Giant
Bats Zap Goblin Gang Dart Goblin Goblin Giant Electro Wizard
Goblin Gang Bats Dart Goblin Valkyrie Goblin Giant Electro Wizard
Valkyrie Goblin Giant
Zap Electro Wizard Bats Valkyrie
Goblin Gang Dart Goblin Goblin Giant
Bats Dart Goblin Valkyrie
Zap Valkyrie Goblin Giant Electro Wizard
Goblin Gang Valkyrie Goblin Giant
Dart Goblin Valkyrie
Goblin Gang Electro Wizard Bats Zap Dart Goblin Valkyrie Goblin Giant
Bats Valkyrie Zap Dart Goblin Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Royal Ghost
Zap Dart Goblin Royal Ghost Electro Wizard
Dart Goblin Goblin Giant
Dart Goblin Valkyrie
Zap Valkyrie
Bats Zap Dart Goblin Goblin Giant
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Bats Goblin Gang Electro Wizard
Zap Dart Goblin Valkyrie Electro Wizard
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Bats
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Valkyrie
Zap
Zap Valkyrie
Zap Dart Goblin Royal Ghost Electro Wizard
Zap
Zap Dart Goblin
Bats Zap Dart Goblin Electro Wizard
Zap Electro Wizard Bats Dart Goblin
Zap Dart Goblin
Zap Electro Wizard
Zap Electro Wizard Bats Goblin Gang Dart Goblin
Zap Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Valkyrie Electro Wizard
Zap Dart Goblin
Zap
Dart Goblin
Zap Bats Goblin Gang Dart Goblin Electro Wizard
Bats Zap Dart Goblin Electro Wizard
Zap Dart Goblin Goblin Giant Royal Ghost Electro Wizard

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