My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Flying Machine Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Flying Machine Elixir Collector Baby Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Flying Machine Royal Hogs Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs
Giant Snowball
Minions Flying Machine Royal Hogs Baby Dragon
Zap
Minions Flying Machine Royal Hogs Goblin Giant
Barbarian Barrel
Rascals Royal Hogs
The Log
Rascals Royal Hogs
Earthquake
Royal Hogs Elixir Collector
Arrows
Minions Rascals Flying Machine Royal Hogs
Royal Delivery
Minions Rascals Flying Machine Royal Hogs Baby Dragon
Fireball
Minions Rascals Flying Machine Royal Hogs Elixir Collector Baby Dragon
Poison
Minions Rascals Flying Machine Royal Hogs Elixir Collector
Lightning
Elixir Collector Baby Dragon
Rocket
Rascals Royal Hogs Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Earthquake Flying Machine Baby Dragon Rascals Royal Hogs Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Earthquake Flying Machine Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rascals Royal Hogs Baby Dragon Goblin Giant
Rascals
Minions Flying Machine Baby Dragon
Earthquake
Royal Hogs Goblin Giant
Flying Machine
Rascals Royal Hogs Baby Dragon Goblin Giant
Royal Hogs
Earthquake Minions Flying Machine
Elixir Collector
Baby Dragon
Minions Rascals Flying Machine Goblin Giant
Goblin Giant
Minions Earthquake Flying Machine Baby Dragon

Defense Synergies 0 5

Minions
Flying Machine Baby Dragon Goblin Giant
Rascals
Baby Dragon
Earthquake
Flying Machine
Minions Baby Dragon
Royal Hogs
Elixir Collector
Baby Dragon
Minions Rascals Flying Machine
Goblin Giant
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Flying Machine Baby Dragon Goblin Giant
Minions Rascals Flying Machine
Minions Rascals
Minions Rascals
Earthquake
Minions Rascals Earthquake Flying Machine Baby Dragon
Minions Rascals Flying Machine Baby Dragon
Earthquake Rascals Flying Machine Baby Dragon Goblin Giant
Minions Rascals
Rascals
Minions Rascals Earthquake Flying Machine Baby Dragon Goblin Giant
Minions Rascals Flying Machine Baby Dragon
Minions Rascals Earthquake Flying Machine
Minions Rascals Earthquake Baby Dragon
Rascals
Rascals
Minions Rascals
Minions Rascals Flying Machine Baby Dragon
Earthquake Baby Dragon Minions Rascals Flying Machine
Rascals Minions Earthquake Flying Machine Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals
Flying Machine Baby Dragon
Minions Rascals Goblin Giant
Rascals Goblin Giant
Rascals Goblin Giant
Minions Rascals Flying Machine Baby Dragon Goblin Giant
Rascals Minions Flying Machine Goblin Giant
Rascals Goblin Giant
Minions Flying Machine Baby Dragon
Goblin Giant
Minions Rascals Flying Machine
Goblin Giant
Rascals Goblin Giant
Rascals Flying Machine Baby Dragon
Rascals Minions Flying Machine Baby Dragon Goblin Giant
Minions Rascals Earthquake Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Flying Machine Baby Dragon
Flying Machine Baby Dragon
Earthquake Flying Machine Baby Dragon Goblin Giant
Earthquake Rascals Flying Machine
Earthquake Baby Dragon
Minions Flying Machine Baby Dragon Goblin Giant
Earthquake Flying Machine Baby Dragon
Earthquake Flying Machine Baby Dragon
Flying Machine
Minions
Earthquake Flying Machine
Flying Machine Baby Dragon
Earthquake Flying Machine Baby Dragon
Earthquake Minions Flying Machine Baby Dragon
Earthquake Flying Machine Baby Dragon
Earthquake Flying Machine Baby Dragon
Earthquake Flying Machine Baby Dragon
Earthquake
Minions
Earthquake Flying Machine Baby Dragon
Earthquake Flying Machine Baby Dragon
Minions Earthquake Baby Dragon
Earthquake Flying Machine Baby Dragon
Earthquake Baby Dragon
Earthquake Flying Machine Baby Dragon
Flying Machine Baby Dragon
Baby Dragon
Flying Machine Baby Dragon
Minions Flying Machine
Earthquake
Earthquake
Earthquake Minions Flying Machine
Flying Machine Baby Dragon
Rascals Flying Machine Baby Dragon
Earthquake Flying Machine Baby Dragon
Flying Machine
Minions Rascals Flying Machine Baby Dragon
Flying Machine
Flying Machine Baby Dragon Goblin Giant

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