My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
RIP
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Elixir Collector Balloon Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Balloon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman
Giant Snowball
Fire Spirit Flying Machine Zappies Balloon Fisherman
Zap
Fire Spirit Flying Machine Zappies Balloon Goblin Giant Fisherman
Barbarian Barrel
Fire Spirit Zappies
The Log
Fire Spirit Zappies Fisherman
Earthquake
Zappies Elixir Collector
Arrows
Fire Spirit Flying Machine Zappies
Royal Delivery
Fire Spirit Flying Machine Zappies Balloon Fisherman
Fireball
Flying Machine Zappies Elixir Collector Balloon Fisherman
Poison
Flying Machine Zappies Elixir Collector Balloon Fisherman
Lightning
Elixir Collector Balloon Fisherman
Rocket
Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fisherman Flying Machine Zappies Balloon Elixir Collector Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Fisherman Flying Machine Zappies

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Goblin Giant Fisherman
Flying Machine
Zappies Balloon Goblin Giant
Zappies
Flying Machine Balloon Goblin Giant
Elixir Collector
Balloon
Fire Spirit Flying Machine Zappies Goblin Giant Fisherman
Lightning
Goblin Giant
Goblin Giant
Fire Spirit Flying Machine Zappies Balloon Lightning Fisherman
Fisherman
Fire Spirit Balloon Goblin Giant

Defense Synergies 0 3

Fire Spirit
Flying Machine
Zappies Fisherman
Zappies
Flying Machine Fisherman
Elixir Collector
Balloon
Lightning
Goblin Giant
Fisherman
Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Zappies Goblin Giant
Flying Machine Zappies Fisherman
Fisherman Fire Spirit Zappies Lightning
Zappies Fisherman
Lightning
Fire Spirit Flying Machine Zappies
Lightning Fire Spirit Flying Machine Zappies
Lightning Flying Machine Goblin Giant
Zappies Fisherman
Fire Spirit Zappies Fisherman
Flying Machine Zappies Goblin Giant Fisherman
Flying Machine Zappies
Fire Spirit Flying Machine Zappies Lightning
Fire Spirit Zappies
Zappies
Zappies Lightning Fisherman
Zappies Fisherman
Fire Spirit Flying Machine Zappies Fisherman
Fire Spirit Flying Machine Zappies Fisherman
Zappies Fisherman
Fire Spirit Flying Machine Zappies Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Fisherman
Flying Machine Lightning Fisherman
Zappies Lightning Goblin Giant Fisherman
Lightning Zappies Goblin Giant Fisherman
Zappies Goblin Giant Fisherman
Fire Spirit Flying Machine Zappies Goblin Giant
Flying Machine Zappies Lightning Goblin Giant
Zappies Goblin Giant Fisherman
Lightning Flying Machine Zappies
Zappies Goblin Giant
Flying Machine Zappies
Lightning Goblin Giant
Lightning Zappies Goblin Giant
Flying Machine Zappies
Zappies Flying Machine Lightning Goblin Giant Fisherman
Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine
Flying Machine Fisherman
Lightning Flying Machine Goblin Giant
Lightning Flying Machine
Fire Spirit
Fire Spirit Flying Machine Goblin Giant
Fire Spirit Flying Machine
Fire Spirit Flying Machine Lightning
Flying Machine Lightning Fisherman
Lightning Fire Spirit Fisherman
Lightning Flying Machine Fisherman
Lightning Fire Spirit Flying Machine
Flying Machine Lightning Fire Spirit Fisherman
Lightning Flying Machine Fisherman
Lightning Flying Machine Fisherman
Lightning Flying Machine
Lightning Flying Machine
Lightning
Lightning Fisherman
Lightning Fire Spirit Flying Machine Fisherman
Lightning Fire Spirit Flying Machine
Lightning
Lightning
Lightning Fisherman
Lightning Flying Machine
Fire Spirit
Fisherman
Flying Machine Lightning Fisherman
Lightning Flying Machine Fisherman
Lightning Fisherman
Lightning Fire Spirit Flying Machine
Lightning Flying Machine Zappies
Lightning
Lightning
Lightning Zappies
Lightning
Lightning Fire Spirit Flying Machine Zappies
Lightning Fire Spirit Flying Machine Zappies
Lightning Flying Machine
Flying Machine Lightning
Lightning
Flying Machine
Flying Machine Zappies Lightning
Flying Machine Zappies Lightning
Lightning Flying Machine Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: