My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Flying Machine Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider Ram Rider
Giant Snowball
Skeletons Archers Flying Machine Hog Rider Ram Rider
Zap
Skeletons Archers Flying Machine Goblin Giant Ram Rider
Barbarian Barrel
Skeletons Archers
The Log
Skeletons Archers Hog Rider Ram Rider
Earthquake
Skeletons Archers Hog Rider
Arrows
Skeletons Archers Flying Machine
Royal Delivery
Skeletons Archers Flying Machine Hog Rider Ram Rider
Fireball
Archers Flying Machine Hog Rider Ram Rider
Poison
Archers Flying Machine
Lightning
Ram Rider
Rocket
Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Archers Fireball Flying Machine Hog Rider Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Giant Snowball Archers Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Hog Rider Ram Rider Archers Fireball Flying Machine Goblin Giant
Archers
Giant Snowball Hog Rider Goblin Giant Ram Rider
Fireball
Hog Rider Goblin Giant Giant Snowball Ram Rider
Flying Machine
Giant Snowball Hog Rider Goblin Giant Ram Rider
Hog Rider
Giant Snowball Fireball Archers Flying Machine
Goblin Giant
Fireball Giant Snowball Archers Flying Machine
Ram Rider
Giant Snowball Archers Fireball Flying Machine

Defense Synergies 2 9

Skeletons
Giant Snowball Archers Flying Machine Ram Rider
Giant Snowball
Ram Rider Skeletons Archers Flying Machine Goblin Giant
Archers
Skeletons Giant Snowball Goblin Giant
Fireball
Goblin Giant Ram Rider
Flying Machine
Skeletons Giant Snowball
Hog Rider
Goblin Giant
Fireball Giant Snowball Archers
Ram Rider
Giant Snowball Skeletons Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Goblin Giant Ram Rider
Skeletons Flying Machine Ram Rider
Ram Rider Skeletons Giant Snowball Archers
Skeletons Ram Rider
Fireball
Fireball Skeletons Giant Snowball Archers Flying Machine
Giant Snowball Ram Rider Archers Fireball Flying Machine
Fireball Flying Machine Goblin Giant Ram Rider
Skeletons
Skeletons Giant Snowball Archers
Archers Skeletons Giant Snowball Fireball Flying Machine Goblin Giant Ram Rider
Giant Snowball Archers Fireball Flying Machine Ram Rider
Skeletons Giant Snowball Fireball Flying Machine Ram Rider
Fireball Giant Snowball
Ram Rider
Giant Snowball Fireball Ram Rider
Skeletons Fireball
Fireball Giant Snowball Archers Flying Machine Ram Rider
Giant Snowball Archers Fireball Flying Machine Ram Rider
Ram Rider
Giant Snowball Archers Fireball Flying Machine Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Archers Fireball
Fireball Giant Snowball Archers Flying Machine
Skeletons Goblin Giant Ram Rider
Fireball Goblin Giant Ram Rider
Skeletons Goblin Giant Ram Rider
Fireball Skeletons Giant Snowball Archers Flying Machine Goblin Giant Ram Rider
Skeletons Archers Fireball Flying Machine Goblin Giant Ram Rider
Goblin Giant
Skeletons Giant Snowball Fireball Flying Machine
Skeletons Goblin Giant
Flying Machine
Giant Snowball Fireball Goblin Giant
Skeletons Fireball Goblin Giant Ram Rider
Archers Fireball Flying Machine
Skeletons Archers Fireball Flying Machine Goblin Giant
Giant Snowball Archers Fireball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Giant Snowball Flying Machine Ram Rider
Fireball Flying Machine Goblin Giant
Fireball Flying Machine
Fireball Giant Snowball
Fireball Giant Snowball Flying Machine Goblin Giant Ram Rider
Archers Flying Machine
Fireball Giant Snowball Flying Machine Ram Rider
Fireball Giant Snowball Flying Machine Ram Rider
Giant Snowball Fireball
Fireball Flying Machine Ram Rider
Fireball Giant Snowball Archers Flying Machine
Flying Machine Giant Snowball Fireball
Fireball Flying Machine
Giant Snowball Fireball Flying Machine
Giant Snowball Fireball Flying Machine
Fireball Flying Machine
Giant Snowball Fireball
Giant Snowball Archers Fireball Flying Machine
Giant Snowball Fireball Flying Machine
Fireball
Giant Snowball Fireball
Giant Snowball Fireball Flying Machine
Giant Snowball Fireball
Fireball Giant Snowball Flying Machine Ram Rider
Fireball Giant Snowball Flying Machine Ram Rider
Fireball
Giant Snowball Archers Fireball Flying Machine
Giant Snowball Fireball Flying Machine
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Archers Fireball Flying Machine
Fireball Giant Snowball Archers Flying Machine Ram Rider
Fireball
Fireball Flying Machine
Giant Snowball Fireball Flying Machine
Giant Snowball Fireball
Flying Machine
Giant Snowball Fireball Flying Machine
Giant Snowball Fireball Flying Machine
Giant Snowball Fireball Flying Machine Goblin Giant

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