My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Executioner Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel
Giant Snowball
Fire Spirit Minions Skeleton Barrel
Zap
Fire Spirit Minions Skeleton Barrel Goblin Giant
Barbarian Barrel
Fire Spirit Skeleton Barrel Executioner Royal Ghost
The Log
Fire Spirit Skeleton Barrel
Earthquake
Arrows
Fire Spirit Minions Skeleton Barrel
Royal Delivery
Fire Spirit Minions Skeleton Barrel Executioner Royal Ghost
Fireball
Minions Skeleton Barrel Executioner
Poison
Minions Skeleton Barrel Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Executioner Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Tornado Executioner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Skeleton Barrel Tornado Royal Ghost Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Skeleton Barrel

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Skeleton Barrel Goblin Giant
Zap
Tornado Goblin Giant Fire Spirit Minions Skeleton Barrel Executioner Royal Ghost
Minions
Zap Skeleton Barrel Goblin Giant
Skeleton Barrel
Fire Spirit Zap Minions Tornado Goblin Giant Royal Ghost
Tornado
Zap Executioner Skeleton Barrel Goblin Giant
Executioner
Tornado Zap
Goblin Giant
Zap Fire Spirit Minions Skeleton Barrel Tornado
Royal Ghost
Zap Skeleton Barrel

Defense Synergies 2 9

Fire Spirit
Zap Tornado
Zap
Goblin Giant Fire Spirit Minions Skeleton Barrel Tornado Executioner Royal Ghost
Minions
Zap Goblin Giant
Skeleton Barrel
Zap
Tornado
Executioner Fire Spirit Zap Goblin Giant
Executioner
Tornado Zap
Goblin Giant
Zap Minions Tornado
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Skeleton Barrel Executioner Goblin Giant
Zap Minions Executioner
Tornado Fire Spirit Minions Executioner
Minions
Tornado
Tornado Fire Spirit Zap Minions Executioner Royal Ghost
Minions Tornado Fire Spirit Zap Executioner
Zap Skeleton Barrel Goblin Giant
Minions Tornado
Tornado Fire Spirit Royal Ghost
Minions Executioner Zap Tornado Goblin Giant Royal Ghost
Minions Executioner Zap Tornado
Fire Spirit Zap Minions
Fire Spirit Executioner Zap Minions Tornado Royal Ghost
Tornado Zap
Minions Tornado Executioner
Fire Spirit Zap Minions Tornado Executioner Royal Ghost
Zap Tornado Executioner Fire Spirit Minions Royal Ghost
Tornado
Royal Ghost Fire Spirit Minions Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Ghost
Zap Skeleton Barrel Executioner Royal Ghost
Zap Minions Goblin Giant
Zap Tornado Goblin Giant
Executioner Goblin Giant
Fire Spirit Executioner Zap Minions Skeleton Barrel Tornado Goblin Giant
Minions Goblin Giant
Goblin Giant
Zap Minions Tornado
Goblin Giant
Minions
Zap Tornado Goblin Giant
Executioner Goblin Giant
Executioner
Zap Minions Tornado Executioner Goblin Giant
Minions Executioner Zap Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Royal Ghost
Zap Skeleton Barrel Tornado Executioner Royal Ghost
Skeleton Barrel Goblin Giant
Skeleton Barrel
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap Minions Skeleton Barrel Tornado Goblin Giant
Fire Spirit Tornado Executioner
Fire Spirit Zap Skeleton Barrel Tornado Executioner
Zap Skeleton Barrel Tornado
Fire Spirit Minions Tornado
Zap Skeleton Barrel Tornado
Fire Spirit Zap Tornado Executioner
Fire Spirit Skeleton Barrel Executioner
Minions Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Executioner
Skeleton Barrel Executioner
Tornado
Minions
Fire Spirit Zap Skeleton Barrel Executioner
Fire Spirit Zap Skeleton Barrel Tornado
Minions
Tornado
Tornado
Zap Skeleton Barrel
Zap Tornado Fire Spirit Executioner
Zap Skeleton Barrel Tornado Executioner Royal Ghost
Zap Skeleton Barrel Tornado
Zap Skeleton Barrel Tornado
Fire Spirit Zap Tornado Executioner
Zap Minions Skeleton Barrel
Zap
Zap
Zap Skeleton Barrel Fire Spirit Minions
Fire Spirit Zap Tornado Executioner
Executioner
Zap Skeleton Barrel Executioner
Zap Tornado
Executioner
Zap Minions Tornado
Zap Tornado Executioner
Zap Skeleton Barrel Tornado Executioner Goblin Giant Royal Ghost

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