My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Witch Balloon Electro Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Balloon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblins Goblin Gang Witch Balloon Electro Dragon
Zap
Goblins Goblin Gang Witch Balloon Goblin Giant
Barbarian Barrel
Goblins Goblin Gang Barbarian Hut Witch
The Log
Goblins Goblin Gang Barbarian Hut Witch
Earthquake
Goblin Gang Barbarian Hut Witch
Arrows
Goblins Goblin Gang Witch
Royal Delivery
Goblins Goblin Gang Witch Balloon Electro Dragon
Fireball
Goblin Gang Barbarian Hut Witch Balloon Electro Dragon
Poison
Goblin Gang Barbarian Hut Witch Balloon Electro Dragon
Lightning
Barbarian Hut Witch Balloon Electro Dragon
Rocket
Barbarian Hut Witch Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Gang Witch Balloon Electro Dragon Barbarian Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Goblin Gang Witch

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Balloon Barbarian Hut Goblin Giant
Goblin Gang
Barbarian Hut Balloon Goblin Giant
Barbarian Hut
Arrows Goblin Gang Electro Dragon
Witch
Goblin Giant
Balloon
Arrows Goblin Gang Electro Dragon Goblin Giant
Electro Dragon
Barbarian Hut Balloon Goblin Giant
Goblin Giant
Arrows Goblin Gang Witch Balloon Electro Dragon

Defense Synergies 0 5

Goblins
Electro Dragon
Arrows
Barbarian Hut
Goblin Gang
Barbarian Hut
Barbarian Hut
Arrows Goblin Gang Electro Dragon
Witch
Electro Dragon
Balloon
Electro Dragon
Goblins Barbarian Hut Witch
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Electro Dragon Goblin Giant
Barbarian Hut Goblins Goblin Gang Witch Electro Dragon
Goblin Gang Barbarian Hut Witch Goblins Electro Dragon
Barbarian Hut Witch Goblins Goblin Gang Electro Dragon
Arrows
Arrows Goblin Gang Goblins Electro Dragon
Arrows Goblin Gang Barbarian Hut Witch Electro Dragon
Barbarian Hut Arrows Electro Dragon Goblin Giant
Barbarian Hut Witch Goblins Goblin Gang
Goblin Gang Goblins
Goblins Goblin Gang Witch Arrows Electro Dragon Goblin Giant
Arrows Goblin Gang Barbarian Hut Witch Electro Dragon
Barbarian Hut Goblin Gang Witch Electro Dragon
Barbarian Hut Goblins Arrows Goblin Gang Witch Electro Dragon
Barbarian Hut Goblin Gang
Barbarian Hut Goblin Gang
Barbarian Hut Goblins Arrows Goblin Gang Witch Electro Dragon
Arrows Goblins Goblin Gang Barbarian Hut Witch Electro Dragon
Arrows Witch Barbarian Hut Electro Dragon
Barbarian Hut
Goblin Gang Goblins Arrows Witch Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Goblins Witch
Arrows Goblin Gang Electro Dragon
Goblin Gang Goblins Barbarian Hut Witch Electro Dragon Goblin Giant
Goblin Gang Barbarian Hut Goblin Giant
Barbarian Hut Goblin Gang Witch Goblin Giant
Arrows Goblin Gang Witch Electro Dragon Goblin Giant
Goblin Gang Goblins Barbarian Hut Witch Goblin Giant
Barbarian Hut Goblin Giant
Electro Dragon Goblins Barbarian Hut Witch
Witch Goblin Gang Barbarian Hut Goblin Giant
Witch Electro Dragon
Arrows Goblin Giant
Goblin Gang Barbarian Hut Witch Goblin Giant
Barbarian Hut Witch Electro Dragon
Goblin Gang Witch Electro Dragon Goblins Barbarian Hut Goblin Giant
Arrows Barbarian Hut Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Electro Dragon
Arrows Electro Dragon
Arrows Barbarian Hut Electro Dragon Goblin Giant
Arrows Barbarian Hut
Arrows
Arrows Witch Electro Dragon Goblin Giant
Arrows Witch
Arrows Barbarian Hut Electro Dragon
Arrows Electro Dragon
Goblins Goblin Gang Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Barbarian Hut
Arrows Electro Dragon
Arrows Barbarian Hut
Arrows Barbarian Hut Witch Electro Dragon
Arrows Barbarian Hut Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Witch Electro Dragon
Arrows
Arrows Barbarian Hut Electro Dragon
Arrows Witch Electro Dragon
Witch
Arrows Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Arrows Witch Electro Dragon
Electro Dragon Witch
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Goblin Gang Barbarian Hut Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Goblin Gang Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon Goblin Gang Witch
Witch Electro Dragon
Electro Dragon Witch Goblin Giant

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