My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Mega Minion Musketeer
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer Electro Wizard
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Musketeer P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Mega Minion Musketeer Electro Wizard
Poison
Goblin Gang Mega Minion Musketeer Electro Wizard
Lightning
Mega Minion Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Fireball Musketeer Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball P.E.K.K.A Electro Wizard Musketeer The Log
Goblin Gang
P.E.K.K.A
Mega Minion
Zap Fireball
Fireball
Zap Mega Minion The Log Electro Wizard
Musketeer
Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Electro Wizard Goblin Gang Musketeer The Log
The Log
Zap Fireball Musketeer P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball

Defense Synergies 7 16

Zap
Mega Minion Fireball Electro Wizard Goblin Gang Musketeer P.E.K.K.A The Log
Goblin Gang
Musketeer Zap P.E.K.K.A The Log Electro Wizard
Mega Minion
Zap Musketeer The Log Electro Wizard
Fireball
Zap The Log Musketeer Electro Wizard
Musketeer
Goblin Gang The Log Zap Mega Minion Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
The Log Zap Goblin Gang Musketeer Electro Wizard
The Log
Fireball Musketeer P.E.K.K.A Zap Goblin Gang Mega Minion Electro Wizard
Electro Wizard
Zap Goblin Gang Mega Minion Fireball Musketeer P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Musketeer The Log Electro Wizard
P.E.K.K.A Zap Goblin Gang Mega Minion Musketeer The Log Electro Wizard
Goblin Gang P.E.K.K.A Mega Minion Musketeer Electro Wizard
P.E.K.K.A Goblin Gang Mega Minion Musketeer Electro Wizard
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Zap Mega Minion Musketeer Electro Wizard
Mega Minion Musketeer Electro Wizard Zap Goblin Gang Fireball
Zap Fireball Musketeer P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Musketeer Electro Wizard
Goblin Gang Electro Wizard Zap Mega Minion Fireball Musketeer The Log
Mega Minion Musketeer Zap Goblin Gang Fireball Electro Wizard
P.E.K.K.A Zap Goblin Gang Fireball Musketeer The Log Electro Wizard
Fireball Zap Goblin Gang Mega Minion P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Fireball P.E.K.K.A The Log Electro Wizard
Goblin Gang Fireball Musketeer P.E.K.K.A Electro Wizard
Fireball Zap Goblin Gang Mega Minion Musketeer The Log Electro Wizard
Zap The Log Mega Minion Fireball Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Goblin Gang Fireball Musketeer P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Mega Minion Musketeer The Log
Goblin Gang P.E.K.K.A Zap Musketeer The Log Electro Wizard
Goblin Gang P.E.K.K.A Zap Fireball Musketeer The Log Electro Wizard
P.E.K.K.A Goblin Gang Musketeer
Fireball Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Mega Minion Fireball Musketeer Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mega Minion Fireball The Log
P.E.K.K.A Goblin Gang Mega Minion Musketeer
P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Electro Wizard Zap Mega Minion Fireball Musketeer P.E.K.K.A The Log
Zap Mega Minion Fireball Musketeer P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log Electro Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Mega Minion Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Fireball Musketeer Electro Wizard
Zap Fireball Musketeer The Log Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Zap Mega Minion Fireball Musketeer The Log Electro Wizard
Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball
Mega Minion
Fireball The Log Zap Musketeer Electro Wizard
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Mega Minion Fireball Musketeer
Mega Minion Fireball
Zap Fireball Musketeer The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Goblin Gang Fireball Musketeer
Fireball Zap Mega Minion Musketeer Electro Wizard
The Log Fireball
Fireball Goblin Gang Mega Minion Musketeer Electro Wizard
The Log Zap Fireball Musketeer
Zap Fireball
Mega Minion Musketeer P.E.K.K.A
Zap Goblin Gang Fireball Musketeer The Log Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer The Log Electro Wizard

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