My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Giant
Giant Snowball
Minions Goblin Gang Musketeer
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Executioner
The Log
Goblin Gang Elite Barbarians Musketeer
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Musketeer Executioner
Fireball
Minions Goblin Gang Elite Barbarians Musketeer Executioner
Poison
Minions Goblin Gang Musketeer Executioner
Lightning
Elite Barbarians Musketeer Executioner
Rocket
Elite Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Musketeer Giant Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Minions Musketeer Executioner
Minions
Giant Zap Elite Barbarians
Goblin Gang
Giant
Elite Barbarians
Zap Minions Fireball
Fireball
Zap Elite Barbarians Giant
Musketeer
Giant Zap
Giant
Zap Minions Musketeer Goblin Gang Fireball Executioner
Executioner
Zap Giant

Defense Synergies 2 7

Zap
Fireball Minions Goblin Gang Elite Barbarians Musketeer Executioner
Minions
Zap Musketeer
Goblin Gang
Musketeer Zap
Elite Barbarians
Zap
Fireball
Zap Musketeer
Musketeer
Goblin Gang Zap Minions Fireball
Giant
Executioner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer Executioner
Elite Barbarians Zap Minions Goblin Gang Musketeer Executioner
Goblin Gang Minions Elite Barbarians Musketeer Executioner
Elite Barbarians Minions Goblin Gang Musketeer
Elite Barbarians Fireball
Goblin Gang Fireball Zap Minions Musketeer Executioner
Minions Musketeer Zap Goblin Gang Fireball Executioner
Zap Fireball Musketeer
Minions Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer
Minions Goblin Gang Executioner Zap Fireball Musketeer
Minions Musketeer Executioner Zap Goblin Gang Fireball
Zap Minions Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Executioner Zap Minions Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Minions Goblin Gang Elite Barbarians Fireball Musketeer Executioner
Fireball Zap Minions Goblin Gang Elite Barbarians Musketeer Executioner
Zap Executioner Minions Fireball Musketeer
Elite Barbarians Musketeer
Goblin Gang Minions Elite Barbarians Fireball Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Musketeer Executioner
Goblin Gang Zap Minions Elite Barbarians Musketeer
Goblin Gang Zap Elite Barbarians Fireball Musketeer
Goblin Gang Elite Barbarians Musketeer Executioner
Fireball Executioner Zap Minions Goblin Gang Musketeer
Goblin Gang Minions Elite Barbarians Fireball Musketeer
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Goblin Gang Musketeer
Minions Elite Barbarians Musketeer
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Executioner
Fireball Musketeer Executioner
Goblin Gang Elite Barbarians Zap Minions Fireball Musketeer Executioner
Minions Executioner Zap Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Executioner
Fireball
Fireball Musketeer
Fireball Executioner Zap
Fireball Executioner Zap Minions Musketeer
Musketeer Executioner
Fireball Zap Executioner
Fireball Zap
Minions Goblin Gang Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer Executioner
Elite Barbarians Fireball Musketeer Executioner
Minions Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Minions
Zap Fireball Musketeer Executioner
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Executioner
Fireball Zap Musketeer Executioner
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer Executioner
Zap Minions Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball Musketeer
Fireball Zap Musketeer Executioner
Fireball
Fireball Goblin Gang Musketeer Executioner
Zap Fireball Musketeer Executioner
Zap Fireball
Elite Barbarians Musketeer Executioner
Zap Minions Goblin Gang Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Executioner
Zap Fireball Musketeer Executioner

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