My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Royal Hogs Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Royal Hogs Baby Dragon Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Royal Hogs Prince Ram Rider
Giant Snowball
Goblin Gang Hog Rider Royal Hogs Baby Dragon Ram Rider
Zap
Goblin Gang Royal Hogs Prince Ram Rider
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Royal Hogs
The Log
Goblin Gang Elite Barbarians Hog Rider Royal Hogs Prince Ram Rider
Earthquake
Goblin Gang Hog Rider Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Wizard Royal Hogs Baby Dragon Prince Ram Rider
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Royal Hogs Baby Dragon Ram Rider
Poison
Goblin Gang Wizard Royal Hogs
Lightning
Elite Barbarians Wizard Baby Dragon Prince Ram Rider
Rocket
Elite Barbarians Hog Rider Wizard Royal Hogs Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Hog Rider Baby Dragon Wizard Royal Hogs Prince Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Hog Rider Baby Dragon Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Royal Hogs Baby Dragon Prince
Elite Barbarians
Hog Rider Wizard
Hog Rider
Goblin Gang Elite Barbarians Wizard Baby Dragon Prince
Wizard
Elite Barbarians Hog Rider Royal Hogs Prince Ram Rider
Royal Hogs
Goblin Gang Wizard
Baby Dragon
Goblin Gang Hog Rider Prince Ram Rider
Prince
Goblin Gang Hog Rider Wizard Baby Dragon Ram Rider
Ram Rider
Wizard Baby Dragon Prince

Defense Synergies 0 4

Goblin Gang
Prince
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Prince
Royal Hogs
Baby Dragon
Prince
Prince
Goblin Gang Wizard Baby Dragon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Ram Rider
Elite Barbarians Goblin Gang Prince Ram Rider
Goblin Gang Prince Ram Rider Elite Barbarians
Elite Barbarians Prince Goblin Gang Ram Rider
Elite Barbarians Prince
Goblin Gang Baby Dragon
Ram Rider Goblin Gang Wizard Baby Dragon
Baby Dragon Ram Rider
Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Prince
Goblin Gang Wizard Baby Dragon Ram Rider
Goblin Gang Wizard Baby Dragon Ram Rider
Prince Goblin Gang Elite Barbarians Wizard Ram Rider
Wizard Goblin Gang Baby Dragon Prince
Elite Barbarians Goblin Gang Prince Ram Rider
Goblin Gang Elite Barbarians Prince Ram Rider
Wizard Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Wizard Baby Dragon Prince Ram Rider
Wizard Baby Dragon Ram Rider
Elite Barbarians Prince Ram Rider
Goblin Gang Wizard Elite Barbarians Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Wizard Baby Dragon Prince
Goblin Gang Elite Barbarians Prince Ram Rider
Goblin Gang Prince Elite Barbarians Ram Rider
Goblin Gang Elite Barbarians Prince Ram Rider
Wizard Goblin Gang Baby Dragon Ram Rider
Goblin Gang Prince Elite Barbarians Ram Rider
Elite Barbarians Prince
Elite Barbarians Baby Dragon Prince
Goblin Gang
Elite Barbarians Prince
Elite Barbarians Prince
Elite Barbarians Prince Goblin Gang Wizard Ram Rider
Wizard Baby Dragon
Goblin Gang Elite Barbarians Baby Dragon Prince
Elite Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Prince
Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Goblin Gang Elite Barbarians Prince
Wizard Prince Ram Rider
Wizard Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon Prince
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Prince
Wizard Baby Dragon
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Prince Ram Rider
Baby Dragon
Elite Barbarians Wizard Baby Dragon
Wizard
Elite Barbarians
Wizard
Prince
Wizard
Goblin Gang Prince
Wizard Baby Dragon Ram Rider
Goblin Gang Wizard Baby Dragon Prince
Wizard Baby Dragon
Elite Barbarians Prince
Goblin Gang Elite Barbarians Baby Dragon
Baby Dragon Prince

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