My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Furnace Witch
Zap
Goblin Gang Furnace Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Wizard Witch
The Log
Goblin Gang Elite Barbarians Furnace Witch
Earthquake
Goblin Gang Furnace Witch
Arrows
Goblin Gang Furnace Witch
Royal Delivery
Goblin Gang Elite Barbarians Wizard Witch
Fireball
Goblin Gang Elite Barbarians Furnace Wizard Witch
Poison
Goblin Gang Furnace Wizard Witch
Lightning
Elite Barbarians Furnace Wizard Witch
Rocket
Elite Barbarians Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Goblin Gang Furnace Wizard Witch Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Goblin Gang Furnace

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mirror
Elite Barbarians
Rage Furnace Wizard
Furnace
Elite Barbarians Mirror
Wizard
Elite Barbarians Rage
Mirror
Goblin Gang Furnace Lightning
Rage
Elite Barbarians Witch Wizard
Witch
Rage
Lightning
Mirror

Defense Synergies 1 3

Goblin Gang
Furnace Mirror
Elite Barbarians
Wizard
Furnace
Mirror Goblin Gang
Wizard
Elite Barbarians
Mirror
Furnace Goblin Gang
Rage
Witch
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Elite Barbarians Goblin Gang Furnace Witch
Goblin Gang Furnace Witch Elite Barbarians Lightning
Elite Barbarians Witch Goblin Gang Furnace
Lightning Elite Barbarians
Goblin Gang Furnace
Furnace Lightning Goblin Gang Wizard Witch
Lightning
Witch Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians
Goblin Gang Witch Furnace Wizard
Goblin Gang Furnace Wizard Witch
Furnace Goblin Gang Elite Barbarians Wizard Witch Lightning
Wizard Goblin Gang Furnace Witch
Elite Barbarians Goblin Gang Furnace
Goblin Gang Elite Barbarians Furnace Lightning
Wizard Goblin Gang Elite Barbarians Furnace Witch
Goblin Gang Elite Barbarians Furnace Wizard Witch
Furnace Wizard Witch
Elite Barbarians
Goblin Gang Wizard Elite Barbarians Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Furnace Witch
Goblin Gang Elite Barbarians Wizard Lightning
Goblin Gang Elite Barbarians Furnace Witch Lightning
Goblin Gang Lightning Elite Barbarians
Goblin Gang Elite Barbarians Witch
Furnace Wizard Goblin Gang Witch
Goblin Gang Elite Barbarians Furnace Witch Lightning
Elite Barbarians
Lightning Elite Barbarians Witch
Witch Goblin Gang
Elite Barbarians Witch
Lightning Elite Barbarians
Elite Barbarians Lightning Goblin Gang Wizard Witch
Wizard Furnace Witch
Goblin Gang Elite Barbarians Witch Furnace Lightning
Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Wizard Furnace
Wizard Furnace Witch
Furnace Wizard Witch
Wizard Lightning
Wizard Lightning
Lightning Goblin Gang Elite Barbarians
Lightning Wizard
Lightning Wizard
Lightning Elite Barbarians
Lightning
Lightning Elite Barbarians Furnace
Lightning Furnace Wizard Witch
Lightning Furnace Wizard
Lightning
Lightning
Lightning Wizard
Lightning Wizard Witch
Lightning
Lightning Wizard
Lightning
Lightning
Furnace Wizard Witch
Witch
Wizard Witch Lightning
Lightning Wizard Witch
Lightning
Elite Barbarians Lightning Furnace Wizard Witch
Lightning Wizard Witch
Lightning Elite Barbarians
Lightning Wizard
Lightning
Wizard Lightning
Lightning Goblin Gang Witch
Lightning Wizard Witch
Lightning Goblin Gang Wizard
Wizard Lightning
Lightning
Elite Barbarians
Goblin Gang Elite Barbarians Witch Lightning
Witch Lightning
Lightning Witch

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