My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Dart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant
Giant Snowball
Goblin Gang Dart Goblin Witch
Zap
Goblin Gang Dart Goblin Witch
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Dart Goblin Witch
The Log
Goblin Gang Elite Barbarians Dart Goblin Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Dart Goblin Witch
Royal Delivery
Knight Goblin Gang Elite Barbarians Dart Goblin Witch
Fireball
Goblin Gang Elite Barbarians Dart Goblin Witch
Poison
Goblin Gang Dart Goblin Witch
Lightning
Knight Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Dart Goblin Earthquake Tornado Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Dart Goblin Earthquake

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin Elite Barbarians Earthquake Witch
Goblin Gang
Knight Dart Goblin Giant
Elite Barbarians
Knight Dart Goblin
Dart Goblin
Knight Goblin Gang Elite Barbarians Giant
Earthquake
Giant Knight Tornado
Giant
Earthquake Goblin Gang Dart Goblin Tornado Witch
Tornado
Earthquake Giant Witch
Witch
Knight Giant Tornado

Defense Synergies 2 8

Knight
Goblin Gang Dart Goblin Earthquake Tornado Witch
Goblin Gang
Knight Dart Goblin
Elite Barbarians
Dart Goblin
Dart Goblin
Knight Goblin Gang Elite Barbarians Tornado
Earthquake
Knight Tornado
Giant
Tornado
Knight Dart Goblin Earthquake Witch
Witch
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Dart Goblin
Elite Barbarians Knight Goblin Gang Dart Goblin Witch
Goblin Gang Tornado Witch Knight Elite Barbarians Dart Goblin
Elite Barbarians Witch Knight Goblin Gang Dart Goblin
Elite Barbarians Earthquake Tornado
Goblin Gang Tornado Dart Goblin Earthquake
Dart Goblin Tornado Goblin Gang Witch
Earthquake Dart Goblin
Witch Goblin Gang Elite Barbarians Tornado
Knight Goblin Gang Elite Barbarians Tornado Dart Goblin
Goblin Gang Dart Goblin Witch Knight Earthquake Tornado
Goblin Gang Dart Goblin Tornado Witch
Knight Goblin Gang Elite Barbarians Earthquake Witch
Goblin Gang Dart Goblin Earthquake Tornado Witch
Elite Barbarians Knight Goblin Gang
Tornado Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Tornado Witch
Knight Goblin Gang Elite Barbarians Dart Goblin Tornado Witch
Earthquake Tornado Witch Knight Dart Goblin
Elite Barbarians Dart Goblin Tornado
Goblin Gang Knight Elite Barbarians Dart Goblin Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Witch
Knight Goblin Gang Elite Barbarians
Goblin Gang Knight Elite Barbarians Witch
Goblin Gang Knight Elite Barbarians Tornado
Knight Goblin Gang Elite Barbarians Witch
Goblin Gang Dart Goblin Tornado Witch
Goblin Gang Knight Elite Barbarians Dart Goblin Witch
Knight Elite Barbarians
Knight Elite Barbarians Tornado Witch
Witch Goblin Gang Dart Goblin
Knight Elite Barbarians Dart Goblin Witch
Elite Barbarians Tornado
Elite Barbarians Knight Goblin Gang Witch
Dart Goblin Witch
Goblin Gang Elite Barbarians Witch Knight Dart Goblin Tornado
Elite Barbarians Dart Goblin Earthquake Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Dart Goblin
Dart Goblin Tornado
Earthquake Dart Goblin
Earthquake Knight Dart Goblin
Earthquake
Dart Goblin Tornado Witch
Dart Goblin Earthquake Tornado Witch
Earthquake Dart Goblin Tornado
Dart Goblin Tornado
Goblin Gang Elite Barbarians Tornado
Knight Dart Goblin Earthquake Tornado
Dart Goblin Tornado
Earthquake Knight Elite Barbarians Dart Goblin
Earthquake Dart Goblin
Earthquake Elite Barbarians Dart Goblin
Earthquake Dart Goblin Witch
Earthquake Dart Goblin
Earthquake Tornado
Dart Goblin Earthquake
Dart Goblin Earthquake Tornado Witch
Earthquake
Tornado
Tornado
Earthquake
Earthquake Tornado Witch
Witch
Dart Goblin Earthquake Tornado Witch
Tornado Witch
Dart Goblin Tornado
Elite Barbarians Dart Goblin Tornado Witch
Dart Goblin Witch
Elite Barbarians
Dart Goblin Earthquake
Earthquake
Earthquake Goblin Gang Dart Goblin Witch
Dart Goblin Tornado Witch
Knight Goblin Gang Dart Goblin
Dart Goblin Earthquake
Tornado
Elite Barbarians Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin Tornado Witch
Dart Goblin Tornado Witch
Dart Goblin Tornado Witch

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