My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Goblin Gang Goblin Hut Skeleton Army
Zap
Goblin Gang Goblin Hut Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Bomb Tower Goblin Hut Barbarian Hut Skeleton Army
The Log
Goblin Gang Elite Barbarians Goblin Hut Barbarian Hut Skeleton Army
Earthquake
Goblin Gang Bomb Tower Goblin Hut Barbarian Hut Skeleton Army
Arrows
Goblin Gang Goblin Hut Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Goblin Hut Skeleton Army
Fireball
Goblin Gang Elite Barbarians Bomb Tower Goblin Hut Barbarian Hut Skeleton Army
Poison
Goblin Gang Bomb Tower Goblin Hut Barbarian Hut Skeleton Army
Lightning
Elite Barbarians Bomb Tower Goblin Hut Barbarian Hut
Rocket
Elite Barbarians Bomb Tower Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Skeleton Army Bomb Tower Goblin Hut Elite Barbarians Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Skeleton Army Bomb Tower

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut Barbarian Hut Mirror
Elite Barbarians
Bomb Tower
Goblin Hut
Goblin Gang Barbarian Hut Mirror
Rocket
Mirror
Barbarian Hut
Goblin Gang Goblin Hut Mirror
Mirror
Goblin Gang Goblin Hut Rocket Barbarian Hut Skeleton Army
Skeleton Army
Mirror

Defense Synergies 1 11

Goblin Gang
Bomb Tower Goblin Hut Barbarian Hut Mirror Skeleton Army
Elite Barbarians
Bomb Tower
Goblin Gang Mirror Skeleton Army
Goblin Hut
Goblin Gang Barbarian Hut Mirror Skeleton Army
Rocket
Barbarian Hut
Goblin Gang Goblin Hut Skeleton Army
Mirror
Skeleton Army Goblin Gang Bomb Tower Goblin Hut
Skeleton Army
Mirror Goblin Gang Bomb Tower Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Goblin Hut
Elite Barbarians Bomb Tower Barbarian Hut Skeleton Army Goblin Gang Goblin Hut
Goblin Gang Bomb Tower Goblin Hut Rocket Barbarian Hut Skeleton Army Elite Barbarians
Elite Barbarians Bomb Tower Goblin Hut Barbarian Hut Skeleton Army Goblin Gang
Elite Barbarians Bomb Tower Rocket Skeleton Army
Goblin Gang Skeleton Army Bomb Tower
Rocket Goblin Gang Bomb Tower Goblin Hut Barbarian Hut
Rocket Barbarian Hut Bomb Tower
Barbarian Hut Goblin Gang Elite Barbarians Bomb Tower Goblin Hut Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army Bomb Tower Goblin Hut
Goblin Gang Goblin Hut Barbarian Hut
Bomb Tower Goblin Hut Barbarian Hut Skeleton Army Goblin Gang Elite Barbarians Rocket
Bomb Tower Rocket Barbarian Hut Skeleton Army Goblin Gang Goblin Hut
Elite Barbarians Barbarian Hut Skeleton Army Goblin Gang Bomb Tower Goblin Hut
Bomb Tower Rocket Barbarian Hut Skeleton Army Goblin Gang Elite Barbarians Goblin Hut
Bomb Tower Barbarian Hut Goblin Gang Elite Barbarians Goblin Hut Skeleton Army
Bomb Tower Goblin Gang Elite Barbarians Goblin Hut Barbarian Hut Skeleton Army
Bomb Tower Goblin Hut Barbarian Hut
Barbarian Hut Elite Barbarians Bomb Tower Goblin Hut
Goblin Gang Skeleton Army Elite Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Skeleton Army Elite Barbarians Goblin Hut
Goblin Gang Elite Barbarians Bomb Tower Rocket
Goblin Gang Skeleton Army Elite Barbarians Bomb Tower Goblin Hut Rocket Barbarian Hut
Goblin Gang Rocket Skeleton Army Elite Barbarians Barbarian Hut
Barbarian Hut Goblin Gang Elite Barbarians Goblin Hut Skeleton Army
Rocket Goblin Gang Bomb Tower Goblin Hut
Goblin Gang Rocket Skeleton Army Elite Barbarians Bomb Tower Goblin Hut Barbarian Hut
Elite Barbarians Bomb Tower Barbarian Hut Skeleton Army
Rocket Elite Barbarians Bomb Tower Goblin Hut Barbarian Hut Skeleton Army
Goblin Gang Goblin Hut Barbarian Hut Skeleton Army
Elite Barbarians Bomb Tower Goblin Hut
Rocket Skeleton Army Elite Barbarians
Elite Barbarians Rocket Skeleton Army Goblin Gang Bomb Tower Barbarian Hut
Bomb Tower Barbarian Hut Skeleton Army
Goblin Gang Elite Barbarians Goblin Hut Skeleton Army Bomb Tower Rocket Barbarian Hut
Elite Barbarians Bomb Tower Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Hut
Rocket Goblin Hut Barbarian Hut
Rocket Barbarian Hut
Rocket
Rocket
Barbarian Hut
Rocket Goblin Gang Elite Barbarians
Rocket
Rocket
Rocket Elite Barbarians Goblin Hut Barbarian Hut
Rocket
Elite Barbarians Goblin Hut Barbarian Hut
Rocket Goblin Hut Barbarian Hut
Goblin Hut Rocket Barbarian Hut
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Barbarian Hut
Rocket
Elite Barbarians
Rocket Goblin Hut
Elite Barbarians
Rocket
Rocket
Rocket
Goblin Gang Goblin Hut Rocket Barbarian Hut Skeleton Army
Rocket
Goblin Gang Rocket
Rocket
Elite Barbarians
Goblin Gang Elite Barbarians Rocket
Rocket
Rocket

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