My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Baby Dragon Prince Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Baby Dragon Prince Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Prince Bandit Ram Rider
Giant Snowball
Goblin Gang Zappies Baby Dragon Ram Rider
Zap
Goblin Gang Royal Giant Zappies Prince Bandit Ram Rider
Barbarian Barrel
Goblin Gang Zappies Bandit
The Log
Goblin Gang Royal Giant Zappies Prince Bandit Ram Rider
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Zappies Baby Dragon Prince Bandit Ram Rider
Fireball
Goblin Gang Zappies Baby Dragon Bandit Ram Rider
Poison
Goblin Gang Zappies
Lightning
Baby Dragon Prince Bandit Ram Rider
Rocket
Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Bandit Zappies Baby Dragon Poison Prince Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Bandit Zappies Baby Dragon

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Baby Dragon Prince Bandit
Royal Giant
Poison Goblin Gang Zappies Baby Dragon Bandit
Zappies
Royal Giant Baby Dragon Prince Bandit Ram Rider
Baby Dragon
Goblin Gang Royal Giant Zappies Poison Prince Bandit Ram Rider
Poison
Royal Giant Baby Dragon Prince Ram Rider
Prince
Goblin Gang Zappies Baby Dragon Poison Ram Rider
Bandit
Goblin Gang Royal Giant Zappies Baby Dragon Ram Rider
Ram Rider
Zappies Baby Dragon Poison Prince Bandit

Defense Synergies 0 8

Goblin Gang
Zappies Prince Bandit
Royal Giant
Zappies
Goblin Gang Prince Bandit
Baby Dragon
Prince Bandit
Poison
Prince
Goblin Gang Zappies Baby Dragon
Bandit
Goblin Gang Zappies Baby Dragon Ram Rider
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Baby Dragon Ram Rider
Goblin Gang Zappies Prince Bandit Ram Rider
Goblin Gang Prince Ram Rider Zappies Bandit
Prince Goblin Gang Zappies Bandit Ram Rider
Poison Prince
Goblin Gang Zappies Baby Dragon Bandit
Ram Rider Goblin Gang Zappies Baby Dragon Poison
Baby Dragon Poison Bandit Ram Rider
Zappies Goblin Gang Prince
Goblin Gang Zappies Prince Bandit
Goblin Gang Poison Zappies Baby Dragon Bandit Ram Rider
Goblin Gang Zappies Baby Dragon Poison Ram Rider
Prince Goblin Gang Zappies Bandit Ram Rider
Goblin Gang Zappies Baby Dragon Poison Prince
Goblin Gang Zappies Prince Bandit Ram Rider
Goblin Gang Zappies Prince Bandit Ram Rider
Goblin Gang Zappies Poison Prince
Goblin Gang Zappies Baby Dragon Prince Bandit Ram Rider
Baby Dragon Poison Zappies Bandit Ram Rider
Zappies Prince Ram Rider
Goblin Gang Zappies Baby Dragon Poison Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Prince Bandit
Poison Bandit Goblin Gang Baby Dragon Prince
Goblin Gang Zappies Bandit Prince Ram Rider
Goblin Gang Prince Zappies Bandit Ram Rider
Goblin Gang Zappies Prince Bandit Ram Rider
Poison Goblin Gang Zappies Baby Dragon Ram Rider
Goblin Gang Prince Zappies Bandit Ram Rider
Zappies Prince
Zappies Baby Dragon Poison Prince Bandit
Goblin Gang Zappies
Zappies Prince
Poison Prince
Prince Goblin Gang Zappies Bandit Ram Rider
Zappies Baby Dragon
Goblin Gang Zappies Baby Dragon Poison Prince
Poison Zappies Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Bandit
Poison Baby Dragon Bandit Ram Rider
Baby Dragon Poison Bandit
Poison Prince
Poison Baby Dragon
Poison Baby Dragon Ram Rider
Baby Dragon Poison
Poison Baby Dragon Ram Rider
Poison Bandit Ram Rider
Goblin Gang Poison Prince
Poison Prince Bandit Ram Rider
Poison Baby Dragon
Poison Baby Dragon Bandit
Baby Dragon Poison Bandit
Baby Dragon Poison Prince
Baby Dragon Poison Bandit
Baby Dragon Poison Bandit
Poison
Baby Dragon Poison Prince Bandit
Baby Dragon Poison
Baby Dragon Poison Prince
Poison
Prince
Baby Dragon Poison
Poison Baby Dragon
Poison Baby Dragon Bandit Ram Rider
Baby Dragon Poison Prince Bandit Ram Rider
Poison Baby Dragon Bandit
Poison Baby Dragon
Zappies Poison
Poison Bandit
Zappies Poison
Prince
Poison
Goblin Gang Zappies Prince Bandit
Poison Zappies Baby Dragon Ram Rider
Poison Goblin Gang Baby Dragon Prince
Baby Dragon Poison
Poison
Prince
Goblin Gang Zappies Baby Dragon Poison
Zappies Poison
Poison Baby Dragon Prince Bandit

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