My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army Bandit Night Witch
Giant Snowball
Goblin Gang Skeleton Army Witch Night Witch
Zap
Goblin Gang Skeleton Army Witch Bandit Night Witch
Barbarian Barrel
Goblin Gang Skeleton Army Witch Bandit Night Witch
The Log
Goblin Gang Skeleton Army Witch Bandit
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch Night Witch
Royal Delivery
Goblin Gang Skeleton Army Witch Bandit Night Witch
Fireball
Goblin Gang Skeleton Army Witch Bandit Night Witch
Poison
Goblin Gang Skeleton Army Witch Night Witch
Lightning
Witch Bandit Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Skeleton Army Bandit Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Witch The Log Bandit Night Witch
Goblin Gang
Giant Bandit
Giant
Zap Night Witch Goblin Gang Witch The Log Bandit
Skeleton Army
Witch
Zap Giant Bandit
The Log
Zap Giant Bandit
Bandit
Zap Goblin Gang Giant Witch The Log
Night Witch
Giant Zap

Defense Synergies 0 15

Zap
Goblin Gang Skeleton Army Witch The Log Bandit Night Witch
Goblin Gang
Zap Skeleton Army The Log Bandit
Giant
Skeleton Army
Zap Goblin Gang The Log Bandit
Witch
Zap The Log Bandit
The Log
Zap Goblin Gang Skeleton Army Witch Bandit Night Witch
Bandit
Zap Goblin Gang Skeleton Army Witch The Log
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Skeleton Army Zap Goblin Gang Witch The Log Bandit Night Witch
Goblin Gang Skeleton Army Witch Bandit Night Witch
Skeleton Army Witch Night Witch Goblin Gang Bandit
Skeleton Army The Log
Goblin Gang Skeleton Army The Log Zap Bandit Night Witch
Zap Goblin Gang Witch Night Witch
Zap The Log Bandit
Witch Goblin Gang Skeleton Army Night Witch
Goblin Gang Skeleton Army Bandit Night Witch
Goblin Gang Skeleton Army Witch Zap The Log Bandit Night Witch
Zap Goblin Gang Witch Night Witch
Skeleton Army Night Witch Zap Goblin Gang Witch The Log Bandit
Skeleton Army Zap Goblin Gang Witch The Log Night Witch
Skeleton Army Goblin Gang Bandit
Skeleton Army Zap Goblin Gang The Log Bandit
Goblin Gang Skeleton Army Witch Night Witch
Zap Goblin Gang Skeleton Army Witch The Log Bandit Night Witch
Zap Witch The Log Bandit
Goblin Gang Skeleton Army Witch The Log Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Witch Bandit
Bandit Zap Goblin Gang The Log
Goblin Gang Skeleton Army Bandit Zap Witch The Log
Goblin Gang Skeleton Army Zap The Log Bandit Night Witch
Goblin Gang Skeleton Army Witch Bandit Night Witch
Zap Goblin Gang Witch
Goblin Gang Skeleton Army Witch Bandit Night Witch
Skeleton Army
Zap Skeleton Army Witch The Log Bandit
Witch Goblin Gang Skeleton Army
Witch
Skeleton Army Zap The Log
Skeleton Army Goblin Gang Witch Bandit Night Witch
Skeleton Army Witch
Goblin Gang Skeleton Army Witch Zap The Log Night Witch
Zap Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
The Log
Zap The Log
Zap Witch
Witch The Log
The Log Zap
The Log Zap Bandit
Goblin Gang Night Witch
Zap The Log Bandit
Zap
The Log Bandit
Bandit
Zap The Log
Zap Witch The Log Bandit
The Log Bandit
Night Witch
Zap The Log Bandit
Zap Witch The Log
The Log Night Witch
The Log
Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch Bandit
Zap Witch The Log Bandit
Zap The Log Bandit
Zap Witch Night Witch
Zap Witch
Night Witch
Zap The Log Bandit Night Witch
Zap
The Log
Zap Goblin Gang Skeleton Army Witch Bandit Night Witch
Zap Witch
The Log
Goblin Gang
The Log Zap
Zap
Zap Goblin Gang Witch The Log
Zap Witch
Zap Witch The Log Bandit

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