My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Giant Witch Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Battle Ram Giant Bandit
Giant Snowball
Archers Goblin Gang Battle Ram Witch Lumberjack
Zap
Archers Goblin Gang Battle Ram Witch Bandit
Barbarian Barrel
Archers Goblin Gang Battle Ram Witch Bandit Lumberjack
The Log
Archers Goblin Gang Battle Ram Witch Bandit Lumberjack
Earthquake
Archers Goblin Gang Witch
Arrows
Archers Goblin Gang Witch
Royal Delivery
Archers Goblin Gang Battle Ram Witch Bandit Lumberjack
Fireball
Archers Goblin Gang Battle Ram Witch Bandit Lumberjack
Poison
Archers Goblin Gang Witch
Lightning
Battle Ram Witch Bandit Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Bandit Battle Ram Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Bandit

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Giant Archers Witch Bandit Lumberjack
Archers
Zap Battle Ram Giant Bandit Lumberjack
Goblin Gang
Battle Ram Giant Bandit
Battle Ram
Zap Bandit Archers Goblin Gang Witch Lumberjack
Giant
Zap Archers Goblin Gang Witch Bandit Lumberjack
Witch
Zap Battle Ram Giant Bandit Lumberjack
Bandit
Battle Ram Zap Archers Goblin Gang Giant Witch Lumberjack
Lumberjack
Zap Archers Battle Ram Giant Witch Bandit

Defense Synergies 0 14

Zap
Archers Goblin Gang Witch Bandit Lumberjack
Archers
Zap Goblin Gang Witch Bandit Lumberjack
Goblin Gang
Zap Archers Bandit Lumberjack
Battle Ram
Giant
Witch
Zap Archers Bandit Lumberjack
Bandit
Zap Archers Goblin Gang Witch Lumberjack
Lumberjack
Zap Archers Goblin Gang Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Lumberjack Zap Goblin Gang Witch Bandit
Goblin Gang Witch Lumberjack Archers Bandit
Witch Lumberjack Goblin Gang Bandit
Lumberjack
Goblin Gang Zap Archers Bandit Lumberjack
Zap Archers Goblin Gang Witch
Zap Bandit
Witch Goblin Gang Lumberjack
Goblin Gang Archers Bandit Lumberjack
Archers Goblin Gang Witch Zap Bandit Lumberjack
Zap Archers Goblin Gang Witch
Lumberjack Zap Goblin Gang Witch Bandit
Zap Goblin Gang Witch Lumberjack
Goblin Gang Bandit Lumberjack
Zap Goblin Gang Bandit Lumberjack
Goblin Gang Witch Lumberjack
Zap Archers Goblin Gang Witch Bandit Lumberjack
Zap Witch Archers Bandit Lumberjack
Lumberjack
Goblin Gang Archers Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Archers Witch Bandit
Bandit Zap Archers Goblin Gang Lumberjack
Goblin Gang Bandit Lumberjack Zap Witch
Goblin Gang Lumberjack Zap Bandit
Goblin Gang Witch Bandit Lumberjack
Zap Archers Goblin Gang Witch
Goblin Gang Archers Witch Bandit Lumberjack
Lumberjack
Zap Witch Bandit
Witch Goblin Gang
Witch Lumberjack
Zap
Goblin Gang Witch Bandit Lumberjack
Archers Witch
Goblin Gang Witch Zap Archers Lumberjack
Zap Archers Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Zap
Zap Witch
Archers Witch
Zap
Zap Bandit
Goblin Gang Lumberjack
Zap Bandit
Zap Archers
Bandit
Bandit
Zap
Zap Witch Bandit
Bandit
Zap Archers Bandit
Zap Witch
Zap
Zap Witch
Witch
Zap Witch Bandit
Zap Witch Bandit
Zap Bandit
Zap Archers Witch
Zap Witch
Zap Bandit
Zap
Zap Archers Goblin Gang Witch Bandit
Zap Archers Witch
Goblin Gang Lumberjack
Zap
Zap
Zap Goblin Gang Witch
Zap Witch
Zap Witch Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: