My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Dark Prince Miner
Giant Snowball
Goblin Gang Battle Ram Miner
Zap
Goblin Gang Battle Ram Dark Prince
Barbarian Barrel
Goblin Gang Battle Ram Dark Prince Executioner
The Log
Goblin Gang Battle Ram Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram Dark Prince Executioner Miner
Fireball
Goblin Gang Battle Ram Executioner
Poison
Goblin Gang Executioner
Lightning
Battle Ram Dark Prince Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Dark Prince Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Miner Fireball Battle Ram Dark Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tornado Miner

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Tornado Miner Dark Prince Executioner
Goblin Gang
Miner Battle Ram Dark Prince
Fireball
Zap Tornado Battle Ram Dark Prince Miner
Battle Ram
Zap Goblin Gang Fireball Tornado
Tornado
Zap Fireball Executioner Battle Ram Dark Prince
Dark Prince
Zap Goblin Gang Fireball Tornado Executioner Miner
Executioner
Tornado Zap Dark Prince Miner
Miner
Zap Goblin Gang Fireball Dark Prince Executioner

Defense Synergies 3 11

Zap
Fireball Goblin Gang Tornado Dark Prince Executioner Miner
Goblin Gang
Zap Dark Prince Miner
Fireball
Zap Tornado Dark Prince Miner
Battle Ram
Tornado
Fireball Executioner Zap Dark Prince
Dark Prince
Zap Goblin Gang Fireball Tornado Executioner
Executioner
Tornado Zap Dark Prince
Miner
Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Zap Goblin Gang Dark Prince Executioner
Goblin Gang Tornado Dark Prince Executioner
Goblin Gang Dark Prince
Fireball Tornado Dark Prince
Goblin Gang Fireball Tornado Zap Dark Prince Executioner
Tornado Zap Goblin Gang Fireball Executioner
Zap Fireball
Goblin Gang Tornado
Goblin Gang Tornado Dark Prince Miner
Goblin Gang Executioner Zap Fireball Tornado Dark Prince
Executioner Zap Goblin Gang Fireball Tornado
Zap Goblin Gang Fireball Dark Prince
Fireball Executioner Zap Goblin Gang Tornado Dark Prince
Goblin Gang
Tornado Zap Goblin Gang Fireball
Goblin Gang Fireball Tornado Dark Prince Executioner
Fireball Zap Goblin Gang Tornado Dark Prince Executioner
Zap Tornado Executioner Fireball Dark Prince
Tornado
Goblin Gang Dark Prince Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Dark Prince
Fireball Zap Goblin Gang Executioner Miner
Goblin Gang Zap Dark Prince
Goblin Gang Dark Prince Zap Fireball Tornado
Goblin Gang Dark Prince Executioner
Fireball Executioner Zap Goblin Gang Tornado
Goblin Gang Dark Prince Fireball
Dark Prince
Zap Fireball Tornado Dark Prince
Goblin Gang
Dark Prince
Zap Fireball Tornado Dark Prince
Dark Prince Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Zap Fireball Tornado Dark Prince Executioner
Executioner Zap Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner Miner
Fireball Miner
Fireball Dark Prince
Fireball Executioner Zap Dark Prince
Fireball Executioner Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Miner Zap Tornado
Goblin Gang Fireball Tornado
Miner Zap Fireball Tornado Dark Prince
Fireball Zap Tornado Executioner
Fireball Executioner Miner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Fireball Dark Prince Executioner
Zap Fireball Tornado Miner
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Dark Prince Executioner
Fireball Miner Zap Tornado Executioner
Fireball Zap Tornado Miner
Fireball Miner Zap Tornado
Zap Fireball Tornado Executioner
Zap Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Goblin Gang Fireball Dark Prince
Fireball Zap Tornado Executioner
Fireball
Fireball Miner Goblin Gang Dark Prince Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Dark Prince Executioner
Zap Goblin Gang Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Dark Prince Executioner Miner

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