My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Tesla Wizard Lumberjack
The Log
Ice Spirit Goblin Gang Lumberjack
Earthquake
Goblin Gang Tesla
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Wizard P.E.K.K.A Lumberjack
Fireball
Goblin Gang Tesla Wizard Lumberjack
Poison
Goblin Gang Wizard
Lightning
Tesla Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Tornado Tesla Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Goblin Gang Tornado

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Lumberjack
Zap
Ice Spirit Tornado P.E.K.K.A Lumberjack
Goblin Gang
P.E.K.K.A
Tesla
Wizard
Tornado P.E.K.K.A Lumberjack
Tornado
Zap Wizard P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Tornado Goblin Gang Wizard Lumberjack
Lumberjack
Ice Spirit Zap Wizard P.E.K.K.A

Defense Synergies 5 16

Ice Spirit
Zap Goblin Gang Tesla Wizard Tornado P.E.K.K.A Lumberjack
Zap
Ice Spirit Goblin Gang Tesla Tornado P.E.K.K.A Lumberjack
Goblin Gang
Ice Spirit Tesla Zap P.E.K.K.A Lumberjack
Tesla
Goblin Gang Ice Spirit Zap Wizard Tornado
Wizard
Tornado Ice Spirit Tesla P.E.K.K.A Lumberjack
Tornado
Wizard P.E.K.K.A Ice Spirit Zap Tesla
P.E.K.K.A
Tornado Ice Spirit Zap Goblin Gang Wizard
Lumberjack
Ice Spirit Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
P.E.K.K.A Lumberjack Ice Spirit Zap Goblin Gang Tesla
Goblin Gang Tesla Tornado P.E.K.K.A Lumberjack
Tesla P.E.K.K.A Lumberjack Goblin Gang
Tornado P.E.K.K.A Lumberjack
Goblin Gang Tornado Zap Tesla Lumberjack
Tesla Tornado Ice Spirit Zap Goblin Gang Wizard
Zap Tesla P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Ice Spirit Tesla Lumberjack
Goblin Gang Zap Tesla Wizard Tornado Lumberjack
Tesla Zap Goblin Gang Wizard Tornado
Tesla P.E.K.K.A Lumberjack Ice Spirit Zap Goblin Gang Wizard
Wizard Ice Spirit Zap Goblin Gang Tesla Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Tesla Lumberjack
Tornado Ice Spirit Zap Goblin Gang Tesla P.E.K.K.A Lumberjack
Tesla Wizard Goblin Gang Tornado P.E.K.K.A Lumberjack
Ice Spirit Tesla Zap Goblin Gang Wizard Tornado Lumberjack
Zap Wizard Tornado Ice Spirit Tesla Lumberjack
P.E.K.K.A Tesla Tornado Lumberjack
Goblin Gang Wizard Tesla P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Tesla P.E.K.K.A
Zap Goblin Gang Tesla Wizard Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Ice Spirit Zap
Goblin Gang P.E.K.K.A Lumberjack Zap Tesla Tornado
P.E.K.K.A Goblin Gang Tesla Lumberjack
Wizard Ice Spirit Zap Goblin Gang Tesla Tornado
Goblin Gang P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Tesla Lumberjack
Zap P.E.K.K.A Ice Spirit Tornado
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Tesla Wizard Lumberjack
Wizard Tesla
Goblin Gang Tesla Ice Spirit Zap Tornado P.E.K.K.A Lumberjack
Zap Tesla Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Zap
Wizard Ice Spirit Zap Tornado
Wizard Tornado
Ice Spirit Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Tornado Lumberjack
Zap Wizard Tornado
Zap Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Zap Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Ice Spirit Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado
Zap Ice Spirit Wizard
Zap Wizard
Zap Ice Spirit
P.E.K.K.A
Wizard
Zap Ice Spirit Goblin Gang
Zap Wizard Tornado
Goblin Gang Wizard Lumberjack
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Ice Spirit Goblin Gang Tornado
Zap Tornado
Zap Tornado

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