My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Hog Rider Prince
Giant Snowball
Archers Minions Goblin Gang Hog Rider
Zap
Archers Minions Goblin Gang Mortar Prince
Barbarian Barrel
Archers Goblin Gang Mortar
The Log
Archers Goblin Gang Hog Rider Prince
Earthquake
Archers Goblin Gang Mortar Hog Rider
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Minions Goblin Gang Hog Rider Prince
Fireball
Archers Minions Goblin Gang Mortar Hog Rider
Poison
Archers Minions Goblin Gang Mortar
Lightning
Mortar Prince
Rocket
Mortar Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Goblin Gang Mortar Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Archers Minions Mortar The Log
Archers
Zap Mortar Hog Rider Prince
Minions
Hog Rider Zap Mortar Prince
Goblin Gang
Hog Rider Mortar Prince
Mortar
Zap Archers Minions Goblin Gang Hog Rider The Log
Hog Rider
Zap Minions Goblin Gang The Log Archers Mortar Prince
Prince
Zap Archers Minions Goblin Gang Hog Rider The Log
The Log
Hog Rider Zap Mortar Prince

Defense Synergies 1 17

Zap
Archers Minions Goblin Gang Mortar Prince The Log
Archers
Zap Minions Goblin Gang Mortar The Log
Minions
Zap Archers Mortar Prince The Log
Goblin Gang
Zap Archers Mortar Prince The Log
Mortar
Zap Archers Minions Goblin Gang The Log
Hog Rider
Prince
The Log Zap Minions Goblin Gang
The Log
Prince Zap Archers Minions Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar The Log
Zap Minions Goblin Gang Mortar Prince The Log
Goblin Gang Mortar Prince Archers Minions
Prince Minions Goblin Gang Mortar
Prince The Log
Goblin Gang The Log Zap Archers Minions
Minions Zap Archers Goblin Gang Mortar
Zap The Log
Minions Goblin Gang Mortar Prince
Goblin Gang Archers Prince
Archers Minions Goblin Gang Zap The Log
Minions Zap Archers Goblin Gang
Mortar Prince Zap Minions Goblin Gang The Log
Zap Minions Goblin Gang Mortar Prince The Log
Goblin Gang Mortar Prince
Zap Goblin Gang Mortar Prince The Log
Minions Goblin Gang Mortar Prince
Mortar Zap Archers Minions Goblin Gang Prince The Log
Zap Mortar The Log Archers Minions
Mortar Prince
Goblin Gang Archers Minions Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Prince
Zap Archers Goblin Gang Mortar Prince The Log
Goblin Gang Zap Minions Prince The Log
Goblin Gang Prince Zap The Log
Goblin Gang Prince
Zap Archers Minions Goblin Gang
Goblin Gang Prince Archers Minions
Prince
Zap Minions Mortar Prince The Log
Goblin Gang
Minions Prince
Zap Prince The Log
Prince Goblin Gang
Archers
Goblin Gang Zap Archers Minions Mortar Prince The Log
Minions Zap Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar Zap The Log
The Log
Prince The Log
Zap Mortar The Log
Zap Minions
Archers Mortar The Log
The Log Zap
The Log Zap Mortar
Minions Goblin Gang Prince
Zap Mortar Prince The Log
Zap Archers
Mortar The Log
Minions Mortar
Zap Mortar Prince The Log
Zap Mortar The Log
Mortar The Log
Mortar
Minions
Zap Archers Mortar Prince The Log
Zap Mortar The Log
Minions Prince The Log
Prince The Log
Zap Mortar The Log
Zap The Log Mortar
Mortar The Log Zap
Zap Mortar Prince The Log
Zap Mortar The Log
Zap Archers
Zap Minions
Zap Mortar The Log
Zap
Prince
The Log
Zap Archers Minions Goblin Gang Prince
Zap Archers
The Log
Goblin Gang Prince
The Log Zap Mortar
Zap
Prince
Zap Minions Goblin Gang The Log
Zap
Zap Mortar Prince The Log

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