My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Minions Goblin Gang
Zap
Fire Spirit Minions Goblin Gang Royal Giant
Barbarian Barrel
Fire Spirit Goblin Gang
The Log
Fire Spirit Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Bowler
Fireball
Minions Goblin Gang Bowler
Poison
Minions Goblin Gang
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Goblin Gang Tornado Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Bowler
Zap
Tornado Fire Spirit Minions Royal Giant Bowler The Log
Minions
Royal Giant Zap Bowler
Goblin Gang
Royal Giant Bowler
Royal Giant
Fire Spirit Minions Zap Goblin Gang Tornado Bowler The Log
Tornado
Zap Royal Giant Bowler The Log
Bowler
Fire Spirit Zap Minions Goblin Gang Royal Giant Tornado The Log
The Log
Zap Royal Giant Tornado Bowler

Defense Synergies 2 12

Fire Spirit
Zap Tornado The Log
Zap
Fire Spirit Minions Goblin Gang Tornado Bowler The Log
Minions
Zap Bowler The Log
Goblin Gang
Zap The Log
Royal Giant
Tornado
Bowler Fire Spirit Zap The Log
Bowler
Tornado The Log Zap Minions
The Log
Bowler Fire Spirit Zap Minions Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions The Log
Zap Minions Goblin Gang The Log
Goblin Gang Tornado Bowler Fire Spirit Minions
Minions Goblin Gang Bowler
Tornado Bowler The Log
Goblin Gang Tornado Bowler The Log Fire Spirit Zap Minions
Minions Tornado Fire Spirit Zap Goblin Gang
Bowler Zap The Log
Minions Goblin Gang Tornado
Goblin Gang Tornado Fire Spirit Bowler
Minions Goblin Gang Zap Tornado Bowler The Log
Minions Zap Goblin Gang Tornado
Bowler Fire Spirit Zap Minions Goblin Gang The Log
Fire Spirit Bowler Zap Minions Goblin Gang Tornado The Log
Goblin Gang
Tornado Zap Goblin Gang Bowler The Log
Minions Goblin Gang Tornado Bowler
Fire Spirit Zap Minions Goblin Gang Tornado Bowler The Log
Zap Tornado The Log Fire Spirit Minions Bowler
Tornado
Goblin Gang Bowler Fire Spirit Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bowler
Zap Goblin Gang Bowler The Log
Goblin Gang Zap Minions Bowler The Log
Goblin Gang Bowler Zap Tornado The Log
Goblin Gang Bowler
Fire Spirit Zap Minions Goblin Gang Tornado
Goblin Gang Minions Bowler
Zap Minions Tornado The Log
Goblin Gang
Minions Bowler
Zap Tornado Bowler The Log
Bowler Goblin Gang
Bowler
Goblin Gang Zap Minions Tornado Bowler The Log
Minions Bowler Zap The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Bowler The Log
The Log
The Log
Fire Spirit Zap Bowler The Log
Fire Spirit Zap Minions Tornado
Fire Spirit Tornado Bowler The Log
The Log Fire Spirit Zap Tornado Bowler
The Log Zap Tornado
Fire Spirit Minions Goblin Gang Tornado Bowler
Zap Tornado Bowler The Log
Fire Spirit Zap Tornado
Fire Spirit Bowler The Log
Minions
Zap The Log
Zap Bowler The Log
Bowler The Log
Tornado
Minions
Fire Spirit Zap Bowler The Log
Fire Spirit Zap Tornado Bowler The Log
Minions Bowler The Log
Tornado
Tornado Bowler The Log
Zap The Log
Zap Tornado The Log Fire Spirit Bowler
The Log Zap Tornado Bowler
Zap Tornado Bowler The Log
Zap Tornado The Log
Fire Spirit Zap Tornado
Zap Minions
Bowler
Zap The Log
Zap
Bowler The Log
Zap Fire Spirit Minions Goblin Gang
Fire Spirit Zap Tornado
The Log
Goblin Gang Bowler
The Log Zap Bowler
Zap Tornado
Zap Minions Goblin Gang Tornado Bowler The Log
Zap Tornado
Zap Tornado Bowler The Log

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