My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Mega Minion
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mega Minion Mini P.E.K.K.A Electro Wizard
Fireball
Minions Goblin Gang Mega Minion Electro Wizard
Poison
Minions Goblin Gang Mega Minion Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Mega Minion Mini P.E.K.K.A Electro Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Mega Minion

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Electro Wizard Minions Mini P.E.K.K.A Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Mega Minion
Zap Mega Knight
Mini P.E.K.K.A
Zap Minions Goblin Gang Lightning Electro Wizard Mega Knight
Lightning
Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Mega Minion Mini P.E.K.K.A Electro Wizard

Defense Synergies 5 9

Zap
Mega Minion Mini P.E.K.K.A Electro Wizard Mega Knight Minions Goblin Gang
Minions
Zap Electro Wizard Mega Knight
Goblin Gang
Zap Mini P.E.K.K.A Electro Wizard
Mega Minion
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Goblin Gang
Lightning
Electro Wizard
Zap Mini P.E.K.K.A Minions Goblin Gang Mega Minion Mega Knight
Mega Knight
Zap Minions Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Mega Minion Electro Wizard
Mini P.E.K.K.A Zap Minions Goblin Gang Mega Minion Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Minions Mega Minion Lightning Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang Mega Minion Electro Wizard Mega Knight
Lightning Mini P.E.K.K.A Mega Knight
Goblin Gang Zap Minions Mega Minion Electro Wizard Mega Knight
Minions Mega Minion Lightning Electro Wizard Zap Goblin Gang
Lightning Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Electro Wizard Mega Knight
Minions Goblin Gang Electro Wizard Zap Mega Minion Mega Knight
Minions Mega Minion Zap Goblin Gang Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Minions Goblin Gang Lightning Electro Wizard
Mega Knight Zap Minions Goblin Gang Mega Minion Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Lightning Electro Wizard Mega Knight
Mega Knight Minions Goblin Gang Mini P.E.K.K.A Electro Wizard
Mega Knight Zap Minions Goblin Gang Mega Minion Electro Wizard
Zap Minions Mega Minion Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Goblin Gang Mega Knight Minions Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Mega Minion Mini P.E.K.K.A Lightning Mega Knight
Goblin Gang Mega Knight Zap Minions Mini P.E.K.K.A Lightning Electro Wizard
Goblin Gang Mini P.E.K.K.A Lightning Mega Knight Zap Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight
Zap Minions Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Minions Mega Minion Lightning Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Lightning Electro Wizard Mega Knight Minions Mega Minion Mini P.E.K.K.A
Goblin Gang Mega Minion
Mega Knight Minions Mega Minion Mini P.E.K.K.A
Lightning Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Lightning Mega Knight Goblin Gang
Mega Knight
Goblin Gang Electro Wizard Zap Minions Mega Minion Mini P.E.K.K.A Lightning
Minions Mega Knight Zap Mega Minion Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning
Zap Mega Knight
Zap Minions Mega Minion
Zap Lightning
Zap Lightning
Lightning Minions Goblin Gang Mini P.E.K.K.A Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap
Lightning
Lightning Minions
Lightning Zap
Lightning Zap
Lightning Mega Knight
Lightning
Minions Mini P.E.K.K.A Lightning
Lightning Zap Mega Minion Mini P.E.K.K.A Electro Wizard Mega Knight
Lightning Zap Mega Knight
Lightning Minions Mega Knight
Lightning
Lightning
Lightning Zap
Zap Mega Knight
Mega Minion
Zap Lightning Electro Wizard
Lightning Zap Mega Knight
Lightning Zap
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard Minions Mega Minion
Lightning Mega Minion Mini P.E.K.K.A
Lightning Zap Mega Knight
Zap Lightning Electro Wizard
Mega Knight
Lightning
Zap Lightning Electro Wizard Minions Goblin Gang
Lightning Zap Mega Minion Electro Wizard
Lightning Goblin Gang Mega Minion Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Lightning
Lightning Zap
Mega Minion Mega Knight
Zap Minions Goblin Gang Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard Mega Knight

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