My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Mega Minion Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Mega Minion Furnace
Zap
Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Furnace Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Mega Minion Furnace Ice Wizard
Poison
Goblin Gang Mega Minion Furnace Ice Wizard
Lightning
Ice Golem Mega Minion Mini P.E.K.K.A Furnace Ice Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Mini P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Ice Golem Goblin Gang Mega Minion Ice Wizard Mini P.E.K.K.A Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Ice Golem Goblin Gang

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Mirror Ice Golem Mini P.E.K.K.A Furnace Ice Wizard
Goblin Gang
Ice Golem Mini P.E.K.K.A Mirror
Ice Golem
Goblin Gang Mega Minion Zap Mini P.E.K.K.A Furnace
Mega Minion
Zap Ice Golem Furnace
Mini P.E.K.K.A
Zap Goblin Gang Ice Golem Furnace Mirror Ice Wizard
Furnace
Zap Ice Golem Mega Minion Mini P.E.K.K.A Mirror
Mirror
Zap Goblin Gang Mini P.E.K.K.A Furnace
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 5 19

Zap
Mega Minion Mini P.E.K.K.A Mirror Goblin Gang Ice Golem Furnace Ice Wizard
Goblin Gang
Zap Ice Golem Mini P.E.K.K.A Furnace Mirror Ice Wizard
Ice Golem
Mega Minion Zap Goblin Gang Mini P.E.K.K.A Furnace Ice Wizard
Mega Minion
Zap Ice Golem Furnace Ice Wizard
Mini P.E.K.K.A
Zap Goblin Gang Ice Golem Furnace Mirror Ice Wizard
Furnace
Mirror Zap Goblin Gang Ice Golem Mega Minion Mini P.E.K.K.A Ice Wizard
Mirror
Zap Furnace Goblin Gang Mini P.E.K.K.A Ice Wizard
Ice Wizard
Zap Goblin Gang Ice Golem Mega Minion Mini P.E.K.K.A Furnace Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion
Mini P.E.K.K.A Zap Goblin Gang Mega Minion Furnace Ice Wizard
Goblin Gang Mini P.E.K.K.A Furnace Mega Minion Ice Wizard
Mini P.E.K.K.A Goblin Gang Mega Minion Furnace Ice Wizard
Mini P.E.K.K.A
Goblin Gang Zap Mega Minion Furnace Ice Wizard
Mega Minion Furnace Zap Goblin Gang Ice Wizard
Zap Ice Golem
Mini P.E.K.K.A Goblin Gang Furnace Ice Wizard
Goblin Gang Ice Golem Mini P.E.K.K.A Ice Wizard
Goblin Gang Ice Wizard Zap Ice Golem Mega Minion Furnace
Mega Minion Zap Goblin Gang Furnace Ice Wizard
Mini P.E.K.K.A Furnace Zap Goblin Gang Ice Wizard
Zap Goblin Gang Mega Minion Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Goblin Gang Furnace
Zap Goblin Gang Mini P.E.K.K.A Furnace
Goblin Gang Mini P.E.K.K.A Furnace
Zap Goblin Gang Mega Minion Furnace Ice Wizard
Zap Furnace Ice Golem Mega Minion Ice Wizard
Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Ice Golem Furnace
Zap Goblin Gang Ice Golem Mega Minion Mini P.E.K.K.A
Goblin Gang Zap Ice Golem Mini P.E.K.K.A Furnace
Goblin Gang Mini P.E.K.K.A Zap Ice Golem
Goblin Gang Mini P.E.K.K.A
Furnace Zap Goblin Gang Ice Golem Ice Wizard
Goblin Gang Mini P.E.K.K.A Ice Golem Mega Minion Furnace Ice Wizard
Mini P.E.K.K.A
Zap Ice Golem Mega Minion Mini P.E.K.K.A
Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Gang Ice Golem
Furnace
Goblin Gang Zap Ice Golem Mega Minion Mini P.E.K.K.A Furnace
Zap Ice Golem Mega Minion Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap Ice Wizard
Ice Golem
Zap Furnace
Zap Ice Golem Mega Minion Furnace Ice Wizard
Furnace
Zap Ice Golem Ice Wizard
Zap
Goblin Gang Mini P.E.K.K.A
Zap
Zap
Ice Golem
Zap Ice Golem Furnace
Zap Furnace
Furnace
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A
Zap
Zap
Zap Ice Golem Furnace Ice Wizard
Mega Minion
Zap Ice Wizard
Zap
Zap
Zap Ice Golem Furnace Ice Wizard
Zap Mega Minion
Mega Minion Mini P.E.K.K.A
Zap
Zap
Zap Goblin Gang
Zap Mega Minion Ice Wizard
Goblin Gang Mega Minion Mini P.E.K.K.A
Zap Ice Golem
Zap
Mega Minion
Zap Goblin Gang
Zap
Zap

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