My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Executioner Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Executioner Electro Wizard
Fireball
Goblin Gang Mega Minion Executioner Electro Wizard
Poison
Goblin Gang Mega Minion Executioner Electro Wizard
Lightning
Mega Minion Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Tornado Fireball Electro Wizard Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Tornado

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Tornado Electro Wizard Executioner
Goblin Gang
Giant
Mega Minion
Zap Giant Fireball
Fireball
Zap Tornado Mega Minion Giant Electro Wizard
Giant
Zap Mega Minion Goblin Gang Fireball Tornado Executioner Electro Wizard
Tornado
Zap Fireball Executioner Giant
Executioner
Tornado Zap Giant
Electro Wizard
Zap Fireball Giant

Defense Synergies 5 8

Zap
Mega Minion Fireball Electro Wizard Goblin Gang Tornado Executioner
Goblin Gang
Zap Electro Wizard
Mega Minion
Zap Tornado Electro Wizard
Fireball
Zap Tornado Electro Wizard
Giant
Tornado
Fireball Executioner Zap Mega Minion Electro Wizard
Executioner
Tornado Zap
Electro Wizard
Zap Goblin Gang Mega Minion Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Executioner Electro Wizard
Zap Goblin Gang Mega Minion Executioner Electro Wizard
Goblin Gang Tornado Mega Minion Executioner Electro Wizard
Goblin Gang Mega Minion Electro Wizard
Fireball Tornado
Goblin Gang Fireball Tornado Zap Mega Minion Executioner Electro Wizard
Mega Minion Tornado Electro Wizard Zap Goblin Gang Fireball Executioner
Zap Fireball Electro Wizard
Goblin Gang Tornado
Goblin Gang Tornado Electro Wizard
Goblin Gang Executioner Electro Wizard Zap Mega Minion Fireball Tornado
Mega Minion Executioner Zap Goblin Gang Fireball Tornado Electro Wizard
Zap Goblin Gang Fireball Electro Wizard
Fireball Executioner Zap Goblin Gang Mega Minion Tornado Electro Wizard
Goblin Gang Electro Wizard
Tornado Zap Goblin Gang Fireball Electro Wizard
Goblin Gang Fireball Tornado Executioner Electro Wizard
Fireball Zap Goblin Gang Mega Minion Tornado Executioner Electro Wizard
Zap Tornado Executioner Mega Minion Fireball Electro Wizard
Tornado Electro Wizard
Goblin Gang Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Mega Minion Executioner
Goblin Gang Zap Electro Wizard
Goblin Gang Zap Fireball Tornado Electro Wizard
Goblin Gang Executioner
Fireball Executioner Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Mega Minion Fireball Electro Wizard
Zap Electro Wizard Mega Minion Fireball Tornado
Goblin Gang Mega Minion
Mega Minion
Zap Fireball Tornado Electro Wizard
Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Electro Wizard Zap Mega Minion Fireball Tornado Executioner
Executioner Zap Mega Minion Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Mega Minion Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Goblin Gang Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Fireball Zap Tornado Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Mega Minion Fireball Executioner Electro Wizard
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Mega Minion
Fireball Zap Tornado Executioner Electro Wizard
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Executioner Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Mega Minion Tornado Executioner Electro Wizard
Fireball
Fireball Goblin Gang Mega Minion Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball Tornado
Mega Minion Executioner
Zap Goblin Gang Fireball Tornado Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard

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