My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Guards Inferno Dragon Sparky
Giant Snowball
Goblin Gang Guards Inferno Dragon
Zap
Goblin Gang Guards Inferno Dragon Sparky
Barbarian Barrel
Goblin Gang Guards Executioner Sparky
The Log
Goblin Gang Guards Sparky
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Guards Executioner Inferno Dragon Sparky
Fireball
Goblin Gang Executioner Inferno Dragon Sparky
Poison
Goblin Gang Guards Executioner Sparky
Lightning
Executioner Inferno Dragon Sparky
Rocket
Executioner Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Executioner Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Guards Tornado Inferno Dragon Giant Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Guards Tornado

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Sparky Guards Executioner
Goblin Gang
Giant Sparky
Giant
Zap Sparky Goblin Gang Guards Tornado Executioner
Guards
Zap Giant
Tornado
Zap Executioner Sparky Giant
Executioner
Tornado Zap Giant
Inferno Dragon
Sparky
Zap Giant Tornado Goblin Gang

Defense Synergies 2 13

Zap
Goblin Gang Guards Tornado Executioner Inferno Dragon Sparky
Goblin Gang
Zap Guards Inferno Dragon Sparky
Giant
Guards
Zap Goblin Gang Executioner Sparky
Tornado
Executioner Sparky Zap Inferno Dragon Sparky
Executioner
Tornado Zap Guards
Inferno Dragon
Zap Goblin Gang Tornado
Sparky
Tornado Zap Goblin Gang Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Sparky
Inferno Dragon Sparky Zap Goblin Gang Executioner
Goblin Gang Tornado Sparky Executioner Inferno Dragon
Inferno Dragon Sparky Goblin Gang Guards
Tornado Sparky
Goblin Gang Tornado Zap Guards Executioner
Tornado Inferno Dragon Zap Goblin Gang Executioner
Zap Sparky
Inferno Dragon Sparky Goblin Gang Tornado
Goblin Gang Guards Tornado Sparky
Goblin Gang Guards Executioner Zap Tornado
Executioner Inferno Dragon Zap Goblin Gang Tornado
Sparky Zap Goblin Gang Guards
Executioner Sparky Zap Goblin Gang Guards Tornado
Inferno Dragon Sparky Goblin Gang
Tornado Zap Goblin Gang Inferno Dragon Sparky
Sparky Goblin Gang Tornado Executioner
Zap Goblin Gang Guards Tornado Executioner
Zap Tornado Executioner Guards Inferno Dragon
Sparky Tornado Inferno Dragon
Goblin Gang Guards Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap Sparky
Zap Goblin Gang Executioner Inferno Dragon
Goblin Gang Guards Zap Sparky
Goblin Gang Guards Zap Tornado Sparky
Goblin Gang Guards Executioner Inferno Dragon Sparky
Executioner Zap Goblin Gang Tornado
Goblin Gang Guards Sparky
Inferno Dragon Sparky
Zap Tornado Inferno Dragon Sparky
Goblin Gang Guards Inferno Dragon Sparky
Inferno Dragon Guards Sparky
Zap Guards Tornado
Goblin Gang Guards Executioner Sparky
Executioner Sparky
Goblin Gang Guards Sparky Zap Tornado Executioner Inferno Dragon
Executioner Zap Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Sparky
Zap Tornado Executioner
Sparky
Guards Sparky
Executioner Zap Sparky
Executioner Zap Tornado
Tornado Executioner Sparky
Zap Tornado Executioner
Zap Tornado
Goblin Gang Guards Tornado Sparky
Zap Tornado Sparky
Zap Tornado Executioner
Executioner Sparky
Zap Sparky
Zap Executioner Sparky
Executioner Sparky
Tornado Sparky
Sparky
Zap Executioner Sparky
Zap Tornado
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Executioner Sparky
Inferno Dragon
Zap Tornado Executioner Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Executioner Sparky
Zap Guards
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Goblin Gang Guards
Zap Tornado Executioner
Goblin Gang Executioner Sparky
Zap Executioner
Zap Tornado Sparky
Executioner Sparky
Zap Goblin Gang Guards Tornado Sparky
Zap Tornado Executioner
Zap Tornado Executioner Sparky

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