My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant
Giant Snowball
Goblin Gang Minion Horde Witch
Zap
Goblin Gang Minion Horde Witch
Barbarian Barrel
Goblin Gang Valkyrie Witch Ice Wizard
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Valkyrie Witch Ice Wizard
Fireball
Goblin Gang Minion Horde Witch Ice Wizard
Poison
Goblin Gang Minion Horde Witch Ice Wizard
Lightning
Valkyrie Witch Ice Wizard
Rocket
Minion Horde Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Ice Wizard Fireball Valkyrie Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Ice Wizard Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Minion Horde Valkyrie Witch Ice Wizard
Goblin Gang
Valkyrie Giant
Minion Horde
Zap Giant
Fireball
Zap Giant
Valkyrie
Zap Goblin Gang Giant Witch
Giant
Zap Goblin Gang Minion Horde Fireball Valkyrie Witch Ice Wizard
Witch
Zap Valkyrie Giant
Ice Wizard
Zap Giant

Defense Synergies 1 13

Zap
Fireball Goblin Gang Minion Horde Valkyrie Witch Ice Wizard
Goblin Gang
Zap Valkyrie Ice Wizard
Minion Horde
Zap Ice Wizard
Fireball
Zap Valkyrie Ice Wizard
Valkyrie
Zap Goblin Gang Fireball Witch Ice Wizard
Giant
Witch
Zap Valkyrie Ice Wizard
Ice Wizard
Zap Goblin Gang Minion Horde Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Valkyrie
Minion Horde Zap Goblin Gang Valkyrie Witch Ice Wizard
Goblin Gang Minion Horde Witch Valkyrie Ice Wizard
Minion Horde Witch Goblin Gang Valkyrie Ice Wizard
Fireball Valkyrie
Goblin Gang Fireball Zap Valkyrie Ice Wizard
Minion Horde Zap Goblin Gang Fireball Witch Ice Wizard
Zap Fireball Valkyrie
Minion Horde Witch Goblin Gang Ice Wizard
Goblin Gang Minion Horde Valkyrie Ice Wizard
Goblin Gang Minion Horde Valkyrie Witch Ice Wizard Zap Fireball
Minion Horde Zap Goblin Gang Fireball Witch Ice Wizard
Minion Horde Zap Goblin Gang Fireball Valkyrie Witch Ice Wizard
Fireball Valkyrie Zap Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Fireball
Minion Horde Goblin Gang Fireball Valkyrie Witch
Fireball Zap Goblin Gang Minion Horde Valkyrie Witch Ice Wizard
Zap Valkyrie Witch Fireball Ice Wizard
Goblin Gang Valkyrie Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Witch
Fireball Zap Goblin Gang Valkyrie
Goblin Gang Zap Minion Horde Valkyrie Witch
Goblin Gang Valkyrie Zap Minion Horde Fireball
Goblin Gang Minion Horde Valkyrie Witch
Fireball Zap Goblin Gang Minion Horde Witch Ice Wizard
Goblin Gang Minion Horde Fireball Valkyrie Witch Ice Wizard
Minion Horde Valkyrie
Zap Minion Horde Fireball Valkyrie Witch
Witch Goblin Gang Minion Horde
Minion Horde Valkyrie Witch
Zap Fireball Valkyrie
Goblin Gang Minion Horde Fireball Valkyrie Witch
Minion Horde Fireball Valkyrie Witch
Goblin Gang Witch Zap Minion Horde Fireball Valkyrie
Valkyrie Zap Minion Horde Fireball Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball Zap Ice Wizard
Minion Horde Fireball
Fireball Valkyrie
Fireball Zap Minion Horde Valkyrie
Fireball Zap Minion Horde Witch Ice Wizard
Minion Horde Witch
Fireball Zap Ice Wizard
Fireball Zap
Goblin Gang Minion Horde Fireball
Zap Minion Horde Fireball Valkyrie
Fireball Zap
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Minion Horde
Zap Fireball
Zap Fireball Valkyrie Witch
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball Valkyrie Witch Ice Wizard
Minion Horde Witch
Fireball Zap Witch Ice Wizard
Fireball Zap Witch
Fireball Zap
Zap Minion Horde Fireball Witch Ice Wizard
Zap Minion Horde Fireball Witch
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Goblin Gang Fireball Witch
Fireball Zap Witch Ice Wizard
Fireball
Fireball Goblin Gang Minion Horde Valkyrie
Zap Fireball
Zap Fireball
Minion Horde
Zap Goblin Gang Minion Horde Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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