My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army Prince
Giant Snowball
Minions Goblin Gang Flying Machine Skeleton Army Witch
Zap
Minions Goblin Gang Flying Machine Skeleton Army Witch Prince
Barbarian Barrel
Goblin Gang Skeleton Army Witch
The Log
Goblin Gang Skeleton Army Witch Prince
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Minions Goblin Gang Flying Machine Skeleton Army Witch
Royal Delivery
Minions Goblin Gang Flying Machine Skeleton Army Witch Prince
Fireball
Minions Goblin Gang Flying Machine Skeleton Army Witch
Poison
Minions Goblin Gang Flying Machine Skeleton Army Witch
Lightning
Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Skeleton Army Flying Machine Witch Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Minions Flying Machine Witch Golem
Minions
Zap Prince Golem
Goblin Gang
Prince Golem
Flying Machine
Zap Prince Golem
Skeleton Army
Witch
Zap Prince Golem
Prince
Zap Minions Goblin Gang Flying Machine Witch Golem
Golem
Zap Minions Goblin Gang Flying Machine Witch Prince

Defense Synergies 0 15

Zap
Minions Goblin Gang Flying Machine Skeleton Army Witch Prince
Minions
Zap Flying Machine Prince
Goblin Gang
Zap Flying Machine Skeleton Army Prince
Flying Machine
Zap Minions Goblin Gang Skeleton Army Prince
Skeleton Army
Zap Goblin Gang Flying Machine Prince
Witch
Zap Prince
Prince
Zap Minions Goblin Gang Flying Machine Skeleton Army Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine
Skeleton Army Zap Minions Goblin Gang Flying Machine Witch Prince
Goblin Gang Skeleton Army Witch Prince Minions
Skeleton Army Witch Prince Minions Goblin Gang
Skeleton Army Prince
Goblin Gang Skeleton Army Zap Minions Flying Machine
Minions Zap Goblin Gang Flying Machine Witch
Zap Flying Machine
Witch Minions Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Prince
Minions Goblin Gang Skeleton Army Witch Zap Flying Machine
Minions Zap Goblin Gang Flying Machine Witch
Skeleton Army Prince Zap Minions Goblin Gang Flying Machine Witch
Skeleton Army Zap Minions Goblin Gang Witch Prince
Skeleton Army Goblin Gang Prince
Skeleton Army Zap Goblin Gang Prince
Minions Goblin Gang Skeleton Army Witch Prince
Zap Minions Goblin Gang Flying Machine Skeleton Army Witch Prince
Zap Witch Minions Flying Machine
Prince
Goblin Gang Skeleton Army Minions Flying Machine Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Witch Prince
Zap Goblin Gang Flying Machine Prince
Goblin Gang Skeleton Army Zap Minions Witch Prince
Goblin Gang Skeleton Army Prince Zap
Goblin Gang Skeleton Army Witch Prince
Zap Minions Goblin Gang Flying Machine Witch
Goblin Gang Skeleton Army Prince Minions Flying Machine Witch
Skeleton Army Prince
Zap Minions Flying Machine Skeleton Army Witch Prince
Witch Goblin Gang Skeleton Army
Minions Flying Machine Witch Prince
Skeleton Army Zap Prince
Skeleton Army Prince Goblin Gang Witch
Flying Machine Skeleton Army Witch
Goblin Gang Skeleton Army Witch Zap Minions Flying Machine Prince
Minions Zap Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine Prince
Zap
Zap Minions Flying Machine Witch
Flying Machine Witch
Zap Flying Machine
Zap Flying Machine
Minions Goblin Gang Prince
Zap Flying Machine Prince
Zap Flying Machine
Flying Machine
Minions Flying Machine
Zap Flying Machine Prince
Zap Flying Machine Witch
Flying Machine
Minions
Zap Flying Machine Prince
Zap Flying Machine Witch
Minions Prince
Prince
Zap Flying Machine
Zap Witch
Witch
Zap Flying Machine Witch
Zap Flying Machine Witch Prince
Zap
Zap Flying Machine Witch
Zap Minions Flying Machine Witch
Zap
Zap
Prince
Zap Minions Goblin Gang Flying Machine Skeleton Army Witch Prince
Zap Flying Machine Witch
Goblin Gang Flying Machine Prince
Zap Flying Machine
Zap
Flying Machine Prince
Zap Minions Goblin Gang Flying Machine Witch
Zap Flying Machine Witch
Zap Flying Machine Witch Prince

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