My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblins Minions Goblin Gang Hog Rider Inferno Dragon
Zap
Goblins Minions Goblin Gang Inferno Dragon
Barbarian Barrel
Goblins Goblin Gang
The Log
Goblins Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblins Minions Goblin Gang
Royal Delivery
Goblins Minions Goblin Gang Hog Rider Inferno Dragon
Fireball
Minions Goblin Gang Hog Rider Inferno Dragon
Poison
Minions Goblin Gang
Lightning
Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Goblin Gang Fireball Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Goblin Gang

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Goblins Minions Mega Knight
Minions
Hog Rider Mega Knight Zap Inferno Dragon
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider Mega Knight
Hog Rider
Goblins Zap Minions Goblin Gang Fireball Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Zap Fireball Hog Rider

Defense Synergies 2 8

Goblins
Zap
Zap
Fireball Mega Knight Goblins Minions Goblin Gang Inferno Dragon
Minions
Zap Mega Knight
Goblin Gang
Zap Inferno Dragon
Fireball
Zap Mega Knight
Hog Rider
Inferno Dragon
Zap Goblin Gang Mega Knight
Mega Knight
Zap Minions Fireball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Inferno Dragon Goblins Zap Minions Goblin Gang Mega Knight
Goblin Gang Mega Knight Goblins Minions Inferno Dragon
Inferno Dragon Goblins Minions Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Goblins Zap Minions Mega Knight
Minions Inferno Dragon Zap Goblin Gang Fireball
Zap Fireball Mega Knight
Inferno Dragon Goblins Minions Goblin Gang
Goblin Gang Goblins Mega Knight
Goblins Minions Goblin Gang Zap Fireball Mega Knight
Minions Inferno Dragon Zap Goblin Gang Fireball
Mega Knight Zap Minions Goblin Gang Fireball
Fireball Mega Knight Goblins Zap Minions Goblin Gang
Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Fireball Inferno Dragon Mega Knight
Mega Knight Goblins Minions Goblin Gang Fireball
Fireball Mega Knight Goblins Zap Minions Goblin Gang
Zap Minions Fireball Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Goblins Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblins Zap Fireball
Fireball Zap Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Goblins Zap Minions
Goblin Gang Mega Knight Zap Fireball
Goblin Gang Inferno Dragon Mega Knight
Fireball Zap Minions Goblin Gang
Goblin Gang Goblins Minions Fireball
Mega Knight Inferno Dragon
Zap Mega Knight Goblins Minions Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Minions
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball
Fireball Mega Knight
Goblin Gang Goblins Zap Minions Fireball Inferno Dragon
Minions Mega Knight Zap Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap Minions
Fireball Zap
Fireball Zap
Goblins Minions Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Minions
Zap Fireball Mega Knight
Zap Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball
Zap Minions Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Minions Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball Mega Knight

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