My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Inferno Dragon
Giant Snowball
Goblin Gang Goblin Hut Baby Dragon Miner Inferno Dragon
Zap
Goblin Gang Goblin Hut Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Hut
The Log
Goblin Gang Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Goblin Hut Baby Dragon Miner Inferno Dragon
Fireball
Goblin Gang Goblin Hut Baby Dragon Inferno Dragon
Poison
Goblin Gang Goblin Hut
Lightning
Goblin Hut Baby Dragon Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Freeze Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Miner Baby Dragon Freeze Inferno Dragon Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tornado Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Miner Goblin Hut Baby Dragon Freeze
Goblin Gang
Miner Goblin Hut Baby Dragon
Goblin Hut
Zap Goblin Gang Baby Dragon Miner
Tornado
Zap Baby Dragon Freeze
Baby Dragon
Tornado Zap Goblin Gang Goblin Hut Miner Inferno Dragon
Freeze
Zap Tornado
Miner
Zap Goblin Gang Goblin Hut Baby Dragon Inferno Dragon
Inferno Dragon
Baby Dragon Miner

Defense Synergies 0 13

Zap
Goblin Gang Goblin Hut Tornado Baby Dragon Miner Inferno Dragon
Goblin Gang
Zap Goblin Hut Miner Inferno Dragon
Goblin Hut
Zap Goblin Gang Baby Dragon
Tornado
Zap Baby Dragon Inferno Dragon
Baby Dragon
Zap Goblin Hut Tornado Inferno Dragon
Freeze
Miner
Zap Goblin Gang
Inferno Dragon
Zap Goblin Gang Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Baby Dragon
Inferno Dragon Zap Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Tornado Freeze Inferno Dragon
Goblin Hut Inferno Dragon Goblin Gang
Tornado
Goblin Gang Tornado Freeze Zap Baby Dragon
Tornado Inferno Dragon Zap Goblin Gang Goblin Hut Baby Dragon Freeze
Zap Baby Dragon
Inferno Dragon Goblin Gang Goblin Hut Tornado
Goblin Gang Tornado Miner
Goblin Gang Zap Goblin Hut Tornado Baby Dragon Freeze
Inferno Dragon Zap Goblin Gang Goblin Hut Tornado Baby Dragon
Goblin Hut Zap Goblin Gang Freeze
Zap Goblin Gang Goblin Hut Tornado Baby Dragon Freeze
Inferno Dragon Goblin Gang Goblin Hut
Tornado Zap Goblin Gang Goblin Hut Freeze Inferno Dragon
Goblin Gang Goblin Hut Tornado
Zap Goblin Gang Goblin Hut Tornado Baby Dragon
Zap Tornado Baby Dragon Freeze Goblin Hut Inferno Dragon
Goblin Hut Tornado Inferno Dragon
Goblin Gang Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Goblin Hut
Zap Goblin Gang Baby Dragon Miner Inferno Dragon
Goblin Gang Zap Goblin Hut
Goblin Gang Zap Tornado
Goblin Gang Goblin Hut Inferno Dragon
Zap Goblin Gang Goblin Hut Tornado Baby Dragon Freeze
Goblin Gang Goblin Hut
Inferno Dragon
Zap Freeze Goblin Hut Tornado Baby Dragon Inferno Dragon
Goblin Gang Goblin Hut Inferno Dragon
Inferno Dragon Goblin Hut
Zap Tornado
Goblin Gang
Baby Dragon
Goblin Gang Goblin Hut Zap Tornado Baby Dragon Freeze Inferno Dragon
Zap Goblin Hut Baby Dragon Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Tornado Baby Dragon Miner
Goblin Hut Baby Dragon Miner
Freeze
Zap Baby Dragon
Zap Tornado Baby Dragon Freeze
Tornado Baby Dragon
Zap Tornado Baby Dragon Freeze
Miner Zap Tornado
Goblin Gang Tornado
Miner Zap Tornado
Zap Tornado Baby Dragon
Goblin Hut Baby Dragon Miner
Baby Dragon Freeze
Zap Goblin Hut Baby Dragon
Zap Goblin Hut Baby Dragon
Goblin Hut Baby Dragon
Tornado Freeze
Zap Baby Dragon
Zap Tornado Baby Dragon Miner
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Freeze Baby Dragon
Inferno Dragon
Miner Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Miner
Miner Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Goblin Hut Freeze
Zap Miner
Zap Freeze
Zap Goblin Gang Goblin Hut Freeze
Zap Tornado Baby Dragon
Freeze
Miner Goblin Gang Baby Dragon
Zap Baby Dragon
Zap Tornado
Zap Goblin Gang Tornado Baby Dragon Freeze
Zap Tornado
Zap Tornado Baby Dragon Freeze Miner

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