My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Witch
Zap
Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Skeleton Army Witch
The Log
Goblin Gang Skeleton Army Witch
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Skeleton Army Witch Bowler
Fireball
Goblin Gang Skeleton Army Witch Bowler
Poison
Goblin Gang Skeleton Army Witch
Lightning
Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Fireball Giant Witch Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Witch Bowler
Goblin Gang
Giant Bowler
Fireball
Zap Giant
Giant
Zap Goblin Gang Fireball Rocket Witch Bowler
Rocket
Giant
Skeleton Army
Witch
Zap Giant Bowler
Bowler
Zap Goblin Gang Giant Witch

Defense Synergies 1 6

Zap
Fireball Goblin Gang Skeleton Army Witch Bowler
Goblin Gang
Zap Skeleton Army
Fireball
Zap
Giant
Rocket
Skeleton Army
Zap Goblin Gang
Witch
Zap Bowler
Bowler
Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Zap Fireball
Skeleton Army Zap Goblin Gang Witch
Goblin Gang Rocket Skeleton Army Witch Bowler
Skeleton Army Witch Goblin Gang Bowler
Fireball Rocket Skeleton Army Bowler
Goblin Gang Fireball Skeleton Army Bowler Zap
Rocket Zap Goblin Gang Fireball Witch
Rocket Bowler Zap Fireball
Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bowler
Goblin Gang Skeleton Army Witch Zap Fireball Bowler
Zap Goblin Gang Fireball Witch
Skeleton Army Bowler Zap Goblin Gang Fireball Rocket Witch
Fireball Rocket Skeleton Army Bowler Zap Goblin Gang Witch
Skeleton Army Goblin Gang
Rocket Skeleton Army Zap Goblin Gang Fireball Bowler
Goblin Gang Fireball Skeleton Army Witch Bowler
Fireball Zap Goblin Gang Skeleton Army Witch Bowler
Zap Witch Fireball Bowler
Goblin Gang Skeleton Army Bowler Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Witch Bowler
Fireball Zap Goblin Gang Rocket Bowler
Goblin Gang Skeleton Army Zap Rocket Witch Bowler
Goblin Gang Rocket Skeleton Army Bowler Zap Fireball
Goblin Gang Skeleton Army Witch Bowler
Fireball Rocket Zap Goblin Gang Witch
Goblin Gang Rocket Skeleton Army Fireball Witch Bowler
Skeleton Army
Zap Rocket Fireball Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Witch Bowler
Rocket Skeleton Army Zap Fireball Bowler
Rocket Skeleton Army Bowler Goblin Gang Fireball Witch
Fireball Skeleton Army Witch Bowler
Goblin Gang Skeleton Army Witch Zap Fireball Rocket Bowler
Bowler Zap Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Zap Bowler
Rocket Fireball
Fireball Rocket
Fireball Rocket Zap Bowler
Fireball Zap Rocket Witch
Witch Bowler
Fireball Zap Bowler
Fireball Zap
Rocket Goblin Gang Fireball Bowler
Rocket Zap Fireball Bowler
Fireball Zap Rocket
Rocket Fireball Bowler
Fireball Rocket
Zap Fireball
Rocket Zap Fireball Witch Bowler
Fireball Rocket Bowler
Fireball Rocket
Rocket
Rocket Zap Fireball Bowler
Rocket Zap Fireball Witch Bowler
Rocket Fireball Bowler
Rocket Fireball
Rocket Bowler
Rocket Zap Fireball
Zap Fireball Witch Bowler
Witch
Fireball Zap Witch Bowler
Fireball Zap Witch Bowler
Fireball Rocket Zap
Zap Fireball Witch
Zap Rocket Fireball Witch
Fireball Bowler
Zap Fireball Rocket
Zap Rocket Fireball
Rocket Fireball Bowler
Zap Goblin Gang Fireball Rocket Skeleton Army Witch
Fireball Rocket Zap Witch
Fireball
Fireball Goblin Gang Rocket Bowler
Zap Fireball Bowler
Rocket Zap Fireball
Zap Goblin Gang Fireball Rocket Witch Bowler
Zap Fireball Rocket Witch
Zap Fireball Rocket Witch Bowler

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