My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Minion Horde Giant
Giant Snowball
Bats Archers Goblin Gang Minion Horde
Zap
Bats Archers Goblin Gang Minion Horde
Barbarian Barrel
Ice Spirit Archers Goblin Gang
The Log
Ice Spirit Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Ice Spirit Bats Archers Goblin Gang Minion Horde
Royal Delivery
Ice Spirit Bats Archers Goblin Gang Minion Horde
Fireball
Archers Goblin Gang Minion Horde
Poison
Bats Archers Goblin Gang Minion Horde
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Archers Goblin Gang Fireball Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Archers

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Archers Minion Horde Giant
Bats
Giant Ice Spirit Zap
Zap
Ice Spirit Fireball Giant Bats Archers Minion Horde
Archers
Ice Spirit Zap Giant
Goblin Gang
Giant
Minion Horde
Ice Spirit Zap Giant
Fireball
Zap Giant
Giant
Bats Zap Ice Spirit Archers Goblin Gang Minion Horde Fireball

Defense Synergies 3 9

Ice Spirit
Zap Goblin Gang Bats Archers Minion Horde Fireball
Bats
Ice Spirit Zap
Zap
Ice Spirit Fireball Bats Archers Goblin Gang Minion Horde
Archers
Ice Spirit Zap Goblin Gang
Goblin Gang
Ice Spirit Zap Archers
Minion Horde
Ice Spirit Zap
Fireball
Zap Ice Spirit
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Minion Horde Ice Spirit Bats Zap Goblin Gang
Goblin Gang Minion Horde Bats Archers
Minion Horde Bats Goblin Gang
Fireball
Goblin Gang Fireball Bats Zap Archers
Bats Minion Horde Ice Spirit Zap Archers Goblin Gang Fireball
Zap Fireball
Minion Horde Goblin Gang
Goblin Gang Ice Spirit Archers Minion Horde
Bats Archers Goblin Gang Minion Horde Zap Fireball
Minion Horde Bats Zap Archers Goblin Gang Fireball
Minion Horde Ice Spirit Bats Zap Goblin Gang Fireball
Fireball Ice Spirit Bats Zap Goblin Gang Minion Horde
Goblin Gang Minion Horde
Minion Horde Ice Spirit Zap Goblin Gang Fireball
Minion Horde Bats Goblin Gang Fireball
Ice Spirit Fireball Bats Zap Archers Goblin Gang Minion Horde
Zap Ice Spirit Bats Archers Fireball
Goblin Gang Bats Archers Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Fireball
Fireball Zap Archers Goblin Gang
Goblin Gang Ice Spirit Bats Zap Minion Horde
Goblin Gang Bats Zap Minion Horde Fireball
Goblin Gang Minion Horde
Fireball Ice Spirit Bats Zap Archers Goblin Gang Minion Horde
Goblin Gang Bats Archers Minion Horde Fireball
Minion Horde
Zap Minion Horde Ice Spirit Bats Fireball
Goblin Gang Minion Horde
Bats Minion Horde
Zap Fireball
Goblin Gang Minion Horde Fireball
Archers Minion Horde Fireball
Goblin Gang Ice Spirit Bats Zap Archers Minion Horde Fireball
Bats Zap Archers Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Fireball
Fireball Zap Minion Horde
Fireball Ice Spirit Bats Zap Minion Horde
Archers Minion Horde
Fireball Ice Spirit Zap
Fireball Zap
Bats Goblin Gang Minion Horde Fireball
Zap Minion Horde Fireball
Fireball Zap Archers
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Bats Minion Horde
Zap Archers Fireball
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Ice Spirit Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Archers Minion Horde Fireball
Zap Ice Spirit Bats Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Ice Spirit Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Ice Spirit Bats Archers Goblin Gang Fireball
Fireball Zap Archers
Fireball
Fireball Goblin Gang Minion Horde
Zap Fireball
Zap Fireball
Minion Horde
Zap Ice Spirit Bats Goblin Gang Minion Horde Fireball
Bats Zap Fireball
Zap Fireball

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