My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Three Musketeers Goblin Barrel Miner
Giant Snowball
Goblin Gang Battle Ram Three Musketeers Goblin Barrel Miner
Zap
Goblin Gang Battle Ram Three Musketeers Goblin Barrel
Barbarian Barrel
Goblin Gang Rascals Battle Ram Three Musketeers Goblin Barrel
The Log
Goblin Gang Rascals Battle Ram Three Musketeers Goblin Barrel
Earthquake
Goblin Gang Elixir Collector Goblin Barrel
Arrows
Goblin Gang Rascals Goblin Barrel
Royal Delivery
Goblin Gang Rascals Battle Ram Three Musketeers Goblin Barrel Miner
Fireball
Goblin Gang Rascals Battle Ram Elixir Collector Three Musketeers Goblin Barrel
Poison
Goblin Gang Rascals Elixir Collector Three Musketeers
Lightning
Battle Ram Elixir Collector Three Musketeers
Rocket
Rascals Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Miner Battle Ram Rascals Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Miner

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Miner Three Musketeers
Goblin Gang
Goblin Barrel Miner Battle Ram Three Musketeers
Rascals
Goblin Barrel Battle Ram Miner
Battle Ram
Zap Goblin Gang Rascals Three Musketeers Goblin Barrel
Elixir Collector
Three Musketeers
Zap Goblin Gang Battle Ram Miner
Goblin Barrel
Goblin Gang Rascals Battle Ram Miner
Miner
Zap Goblin Gang Rascals Three Musketeers Goblin Barrel

Defense Synergies 0 6

Zap
Goblin Gang Rascals Three Musketeers Miner
Goblin Gang
Zap Rascals Miner
Rascals
Zap Goblin Gang
Battle Ram
Elixir Collector
Three Musketeers
Zap
Goblin Barrel
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Zap Goblin Gang Rascals Three Musketeers
Goblin Gang Three Musketeers Rascals
Three Musketeers Goblin Gang Rascals
Goblin Gang Zap Rascals
Three Musketeers Zap Goblin Gang Rascals
Zap Rascals
Three Musketeers Goblin Gang Rascals
Goblin Gang Rascals Miner
Goblin Gang Zap Rascals
Three Musketeers Zap Goblin Gang Rascals
Zap Goblin Gang Rascals Three Musketeers
Three Musketeers Zap Goblin Gang Rascals
Goblin Gang Rascals Three Musketeers
Zap Goblin Gang Rascals Three Musketeers
Three Musketeers Goblin Gang Rascals
Zap Goblin Gang Rascals Three Musketeers
Zap Rascals
Three Musketeers
Goblin Gang Rascals

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap
Zap Goblin Gang Miner
Goblin Gang Zap Rascals
Goblin Gang Zap Rascals
Goblin Gang Rascals Three Musketeers
Zap Goblin Gang Rascals Three Musketeers
Goblin Gang Rascals
Rascals
Zap
Goblin Gang Three Musketeers
Rascals
Zap
Rascals Goblin Gang Three Musketeers
Rascals Three Musketeers
Goblin Gang Rascals Zap Three Musketeers
Zap Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap Miner
Miner
Rascals
Zap
Zap
Zap
Miner Zap
Goblin Gang Three Musketeers
Miner Zap
Zap
Three Musketeers Miner
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Zap Three Musketeers
Zap Miner
Zap
Zap
Miner Zap
Zap Miner
Miner Zap
Zap
Zap
Zap Miner
Zap
Zap Goblin Gang
Zap Three Musketeers
Miner Goblin Gang Rascals Three Musketeers
Zap
Zap
Three Musketeers
Zap Goblin Gang Rascals
Zap
Zap Miner

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