My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Three Musketeers Miner
Giant Snowball
Archers Goblin Gang Three Musketeers Miner
Zap
Archers Goblin Gang Three Musketeers
Barbarian Barrel
Archers Goblin Gang Three Musketeers
The Log
Archers Goblin Gang Three Musketeers
Earthquake
Archers Goblin Gang Elixir Collector
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Three Musketeers P.E.K.K.A Miner
Fireball
Archers Goblin Gang Elixir Collector Three Musketeers
Poison
Archers Goblin Gang Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Goblin Gang Miner Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Miner Archers Three Musketeers
Archers
Zap Arrows P.E.K.K.A Miner
Arrows
Zap P.E.K.K.A Archers Miner
Goblin Gang
Miner Three Musketeers P.E.K.K.A
Elixir Collector
Three Musketeers
Zap Goblin Gang Miner
P.E.K.K.A
Zap Arrows Archers Goblin Gang
Miner
Zap Goblin Gang Archers Arrows Three Musketeers

Defense Synergies 0 11

Zap
Archers Arrows Goblin Gang Three Musketeers P.E.K.K.A Miner
Archers
Zap Goblin Gang P.E.K.K.A
Arrows
Zap P.E.K.K.A
Goblin Gang
Zap Archers P.E.K.K.A Miner
Elixir Collector
Three Musketeers
Zap
P.E.K.K.A
Zap Archers Arrows Goblin Gang
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Zap Goblin Gang Three Musketeers
Goblin Gang Three Musketeers P.E.K.K.A Archers
Three Musketeers P.E.K.K.A Goblin Gang
Arrows P.E.K.K.A
Arrows Goblin Gang Zap Archers
Three Musketeers Zap Archers Arrows Goblin Gang
Zap Arrows P.E.K.K.A
Three Musketeers P.E.K.K.A Goblin Gang
Goblin Gang Archers Miner
Archers Goblin Gang Zap Arrows
Arrows Three Musketeers Zap Archers Goblin Gang
P.E.K.K.A Zap Goblin Gang Three Musketeers
Three Musketeers Zap Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Three Musketeers
Zap Goblin Gang Three Musketeers P.E.K.K.A
Three Musketeers Arrows Goblin Gang P.E.K.K.A
Arrows Zap Archers Goblin Gang Three Musketeers
Zap Arrows Archers
P.E.K.K.A Three Musketeers
Goblin Gang Archers Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers P.E.K.K.A
Zap Archers Arrows Goblin Gang Miner
Goblin Gang P.E.K.K.A Zap
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Three Musketeers
Arrows Zap Archers Goblin Gang Three Musketeers
Goblin Gang P.E.K.K.A Archers
P.E.K.K.A
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Three Musketeers
Archers Three Musketeers
Goblin Gang Zap Archers Three Musketeers P.E.K.K.A
Arrows Zap Archers P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner
Arrows Miner
Arrows
Zap Arrows
Arrows Zap
Archers Arrows
Arrows Zap
Arrows Miner Zap
Goblin Gang Three Musketeers
Miner Zap Arrows
Zap Archers Arrows
Three Musketeers Miner
Arrows
Zap Arrows
Zap Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Zap Archers Arrows Three Musketeers
Zap Arrows Miner
Arrows
Zap Arrows
Zap Arrows
Arrows Miner Zap
Zap Arrows Miner
Miner Zap Arrows
Zap Archers Arrows
Zap
Zap Arrows Miner
Zap Arrows
P.E.K.K.A
Arrows
Zap Archers Goblin Gang
Zap Archers Arrows Three Musketeers
Arrows
Miner Goblin Gang Three Musketeers
Arrows Zap
Zap Arrows
Three Musketeers P.E.K.K.A
Zap Goblin Gang
Zap
Zap Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: