My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Night Witch Sparky
Giant Snowball
Goblin Gang Minion Horde Lumberjack Night Witch
Zap
Goblin Gang Minion Horde Night Witch Sparky
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Lumberjack Night Witch Sparky
The Log
Goblin Gang Elite Barbarians Lumberjack Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde Night Witch
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Wizard Lumberjack Night Witch Sparky
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard Lumberjack Night Witch Sparky
Poison
Goblin Gang Minion Horde Wizard Night Witch Sparky
Lightning
Elite Barbarians Wizard Lumberjack Night Witch Sparky
Rocket
Minion Horde Elite Barbarians Wizard Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Lumberjack Night Witch Minion Horde Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Lumberjack Night Witch

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Lumberjack Night Witch
Goblin Gang
Sparky
Minion Horde
Lumberjack Sparky
Elite Barbarians
Arrows Wizard Lumberjack Sparky
Wizard
Elite Barbarians Lumberjack Sparky
Lumberjack
Arrows Minion Horde Elite Barbarians Wizard Night Witch Sparky
Night Witch
Arrows Lumberjack
Sparky
Arrows Goblin Gang Minion Horde Elite Barbarians Wizard Lumberjack

Defense Synergies 0 7

Arrows
Lumberjack Sparky
Goblin Gang
Lumberjack Sparky
Minion Horde
Sparky
Elite Barbarians
Wizard
Wizard
Elite Barbarians Lumberjack
Lumberjack
Arrows Goblin Gang Wizard
Night Witch
Sparky
Arrows Goblin Gang Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde Elite Barbarians Lumberjack Sparky Goblin Gang Night Witch
Goblin Gang Minion Horde Lumberjack Sparky Elite Barbarians Night Witch
Minion Horde Elite Barbarians Lumberjack Night Witch Sparky Goblin Gang
Arrows Elite Barbarians Lumberjack Sparky
Arrows Goblin Gang Lumberjack Night Witch
Minion Horde Arrows Goblin Gang Wizard Night Witch
Arrows Sparky
Minion Horde Sparky Goblin Gang Elite Barbarians Lumberjack Night Witch
Goblin Gang Elite Barbarians Minion Horde Lumberjack Night Witch Sparky
Goblin Gang Minion Horde Arrows Wizard Lumberjack Night Witch
Arrows Minion Horde Goblin Gang Wizard Night Witch
Minion Horde Lumberjack Night Witch Sparky Goblin Gang Elite Barbarians Wizard
Wizard Sparky Arrows Goblin Gang Minion Horde Lumberjack Night Witch
Elite Barbarians Sparky Goblin Gang Minion Horde Lumberjack
Minion Horde Goblin Gang Elite Barbarians Lumberjack Sparky
Minion Horde Wizard Sparky Arrows Goblin Gang Elite Barbarians Lumberjack Night Witch
Arrows Goblin Gang Minion Horde Elite Barbarians Wizard Lumberjack Night Witch
Arrows Wizard Lumberjack
Sparky Elite Barbarians Lumberjack
Goblin Gang Wizard Arrows Minion Horde Elite Barbarians Lumberjack Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Elite Barbarians Sparky
Arrows Goblin Gang Elite Barbarians Wizard Lumberjack
Goblin Gang Lumberjack Minion Horde Elite Barbarians Sparky
Goblin Gang Lumberjack Minion Horde Elite Barbarians Night Witch Sparky
Goblin Gang Minion Horde Elite Barbarians Lumberjack Night Witch Sparky
Arrows Wizard Goblin Gang Minion Horde
Goblin Gang Sparky Minion Horde Elite Barbarians Lumberjack Night Witch
Minion Horde Elite Barbarians Lumberjack Sparky
Minion Horde Elite Barbarians Sparky
Goblin Gang Minion Horde Sparky
Minion Horde Elite Barbarians Lumberjack Sparky
Arrows Elite Barbarians
Elite Barbarians Goblin Gang Minion Horde Wizard Lumberjack Night Witch Sparky
Wizard Minion Horde Sparky
Goblin Gang Elite Barbarians Sparky Minion Horde Lumberjack Night Witch
Arrows Minion Horde Elite Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows
Arrows Minion Horde Sparky
Arrows Sparky
Wizard Arrows Minion Horde Sparky
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard Sparky
Arrows Wizard
Arrows Wizard
Goblin Gang Minion Horde Elite Barbarians Lumberjack Night Witch Sparky
Arrows Minion Horde Wizard Sparky
Arrows Wizard
Elite Barbarians Sparky
Arrows Minion Horde
Arrows Elite Barbarians Sparky
Arrows Minion Horde Wizard Sparky
Arrows Minion Horde Wizard Sparky
Arrows Sparky
Minion Horde Night Witch Sparky
Arrows Wizard Sparky
Arrows Wizard
Minion Horde Night Witch Sparky
Arrows Wizard
Sparky
Arrows Minion Horde
Arrows Wizard Sparky
Minion Horde
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Elite Barbarians Arrows Minion Horde Wizard Night Witch Sparky
Minion Horde Wizard
Minion Horde Elite Barbarians Night Witch Sparky
Arrows Minion Horde Wizard Night Witch Sparky
Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows Wizard Sparky
Minion Horde Goblin Gang Night Witch
Arrows Wizard
Arrows
Goblin Gang Minion Horde Wizard Lumberjack Sparky
Arrows Wizard
Arrows Sparky
Minion Horde Elite Barbarians Sparky
Goblin Gang Minion Horde Elite Barbarians Sparky
Sparky

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