My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Clone
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army Clone Witch
Zap
Goblin Gang Goblin Barrel Skeleton Army Clone Witch
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Skeleton Army Clone Witch
The Log
Goblin Gang Goblin Barrel Skeleton Army Clone Witch
Earthquake
Goblin Gang Goblin Barrel Skeleton Army Clone Witch
Arrows
Goblin Gang Goblin Barrel Skeleton Army Clone Witch
Royal Delivery
Goblin Gang Wizard Goblin Barrel Skeleton Army Clone Witch
Fireball
Goblin Gang Wizard Goblin Barrel Skeleton Army Clone Witch
Poison
Goblin Gang Wizard Skeleton Army Clone Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Skeleton Army Clone Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Witch Mega Knight
Goblin Gang
Goblin Barrel Clone
Wizard
Mega Knight
Goblin Barrel
Goblin Gang Skeleton Army Clone Mega Knight
Skeleton Army
Clone Goblin Barrel
Clone
Skeleton Army Goblin Gang Goblin Barrel Witch
Witch
Zap Clone Mega Knight
Mega Knight
Zap Wizard Goblin Barrel Witch

Defense Synergies 1 7

Zap
Mega Knight Goblin Gang Skeleton Army Witch
Goblin Gang
Zap Skeleton Army
Wizard
Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Zap Goblin Gang Wizard
Clone
Witch
Zap Mega Knight
Mega Knight
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Zap Goblin Gang Witch Mega Knight
Goblin Gang Skeleton Army Witch Mega Knight
Skeleton Army Witch Goblin Gang Mega Knight
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Zap Mega Knight
Zap Goblin Gang Wizard Witch
Zap Mega Knight
Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Witch Zap Wizard Mega Knight
Zap Goblin Gang Wizard Witch
Skeleton Army Mega Knight Zap Goblin Gang Wizard Witch
Wizard Skeleton Army Mega Knight Zap Goblin Gang Witch
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Zap Goblin Gang Mega Knight
Wizard Mega Knight Goblin Gang Skeleton Army Witch
Mega Knight Zap Goblin Gang Wizard Skeleton Army Witch
Zap Wizard Witch Mega Knight
Goblin Gang Wizard Skeleton Army Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zap Witch
Zap Goblin Gang Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Zap Witch
Goblin Gang Skeleton Army Mega Knight Zap
Goblin Gang Skeleton Army Witch Mega Knight
Wizard Zap Goblin Gang Witch
Goblin Gang Skeleton Army Witch
Mega Knight Skeleton Army
Zap Mega Knight Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Goblin Gang Wizard Witch
Wizard Skeleton Army Witch Mega Knight
Goblin Gang Skeleton Army Witch Zap
Mega Knight Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Goblin Gang
Zap Wizard
Zap Wizard
Zap
Zap Wizard Witch
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Witch Mega Knight
Witch
Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap
Zap Wizard Witch
Zap Wizard Witch
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Goblin Gang Skeleton Army Witch
Zap Wizard Witch
Goblin Gang Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Goblin Gang Witch
Zap Witch
Zap Witch Mega Knight

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