My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Executioner Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon Inferno Dragon Lumberjack
Zap
Goblin Gang Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Executioner Lumberjack
The Log
Goblin Gang Skeleton Army Lumberjack
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army Baby Dragon Executioner Inferno Dragon Lumberjack
Fireball
Goblin Gang Wizard Skeleton Army Baby Dragon Executioner Inferno Dragon Lumberjack
Poison
Goblin Gang Wizard Skeleton Army Executioner
Lightning
Wizard Baby Dragon Executioner Inferno Dragon Lumberjack
Rocket
Wizard Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Baby Dragon Inferno Dragon Lumberjack Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Skeleton Army Baby Dragon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon
Wizard
Lumberjack
Skeleton Army
Baby Dragon
Goblin Gang Inferno Dragon Lumberjack
Executioner
The Log
The Log
Executioner Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Wizard Baby Dragon The Log

Defense Synergies 0 18

Goblin Gang
Skeleton Army The Log Inferno Dragon Lumberjack
Wizard
Skeleton Army The Log Lumberjack
Skeleton Army
Goblin Gang Wizard Executioner The Log Inferno Dragon Lumberjack
Baby Dragon
The Log Inferno Dragon Lumberjack
Executioner
Skeleton Army The Log Lumberjack
The Log
Goblin Gang Wizard Skeleton Army Baby Dragon Executioner Inferno Dragon Lumberjack
Inferno Dragon
Goblin Gang Skeleton Army Baby Dragon The Log
Lumberjack
Goblin Gang Wizard Skeleton Army Baby Dragon Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Executioner The Log
Skeleton Army Inferno Dragon Lumberjack Goblin Gang Executioner The Log
Goblin Gang Skeleton Army Lumberjack Executioner Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Goblin Gang
Skeleton Army The Log Lumberjack
Goblin Gang Skeleton Army The Log Baby Dragon Executioner Lumberjack
Inferno Dragon Goblin Gang Wizard Baby Dragon Executioner
Baby Dragon The Log
Inferno Dragon Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Executioner Wizard Baby Dragon The Log Lumberjack
Executioner Inferno Dragon Goblin Gang Wizard Baby Dragon
Skeleton Army Lumberjack Goblin Gang Wizard The Log
Wizard Skeleton Army Executioner Goblin Gang Baby Dragon The Log Lumberjack
Skeleton Army Inferno Dragon Goblin Gang Lumberjack
Skeleton Army Goblin Gang The Log Inferno Dragon Lumberjack
Wizard Goblin Gang Skeleton Army Executioner Lumberjack
Goblin Gang Wizard Skeleton Army Baby Dragon Executioner The Log Lumberjack
Wizard Baby Dragon Executioner The Log Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Wizard Skeleton Army Baby Dragon Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack
Goblin Gang Wizard Baby Dragon Executioner The Log Inferno Dragon Lumberjack
Goblin Gang Skeleton Army Lumberjack The Log
Goblin Gang Skeleton Army Lumberjack The Log
Goblin Gang Skeleton Army Executioner Inferno Dragon Lumberjack
Wizard Executioner Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Baby Dragon The Log Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Lumberjack
Skeleton Army The Log
Skeleton Army Goblin Gang Wizard Executioner Lumberjack
Wizard Skeleton Army Baby Dragon Executioner
Goblin Gang Skeleton Army Baby Dragon Executioner The Log Inferno Dragon Lumberjack
Executioner Wizard Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon Executioner The Log
Baby Dragon The Log
The Log
Wizard Executioner Baby Dragon The Log
Wizard Executioner Baby Dragon
Wizard Baby Dragon Executioner The Log
The Log Wizard Baby Dragon Executioner
The Log Wizard
Goblin Gang Lumberjack
Wizard The Log
Wizard Baby Dragon Executioner
Baby Dragon Executioner The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon Executioner The Log
Wizard Baby Dragon Executioner The Log
Wizard Baby Dragon Executioner The Log
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Executioner
Inferno Dragon
The Log Wizard Baby Dragon Executioner
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard Baby Dragon Executioner
Wizard
Wizard The Log
Wizard The Log
Goblin Gang Skeleton Army
Wizard Baby Dragon Executioner
The Log
Goblin Gang Wizard Baby Dragon Executioner Lumberjack
The Log Wizard Baby Dragon Executioner
Executioner
Goblin Gang Baby Dragon The Log
Executioner
Baby Dragon Executioner The Log

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