My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Night Witch
Giant Snowball
Goblin Gang Inferno Dragon Night Witch
Zap
Goblin Gang Inferno Dragon Night Witch
Barbarian Barrel
Goblin Gang Wizard Night Witch
The Log
Goblin Gang
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Wizard Inferno Dragon Night Witch
Fireball
Goblin Gang Wizard Elixir Collector Inferno Dragon Night Witch
Poison
Goblin Gang Wizard Elixir Collector Night Witch
Lightning
Wizard Elixir Collector Inferno Dragon Night Witch
Rocket
Wizard Elixir Collector Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Tornado Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Inferno Dragon Night Witch Wizard Rocket Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tornado Inferno Dragon Night Witch

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Golem
Wizard
Tornado Golem
Rocket
Tornado Golem
Elixir Collector
Tornado
Wizard Rocket Golem Night Witch
Golem
Night Witch Goblin Gang Wizard Rocket Tornado
Inferno Dragon
Night Witch
Golem Tornado

Defense Synergies 2 2

Goblin Gang
Inferno Dragon
Wizard
Tornado
Rocket
Tornado
Elixir Collector
Tornado
Wizard Rocket Inferno Dragon
Golem
Inferno Dragon
Goblin Gang Tornado
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Inferno Dragon Goblin Gang Night Witch
Goblin Gang Rocket Tornado Inferno Dragon Night Witch
Inferno Dragon Night Witch Goblin Gang
Rocket Tornado
Goblin Gang Tornado Night Witch
Rocket Tornado Inferno Dragon Goblin Gang Wizard Night Witch
Rocket
Inferno Dragon Goblin Gang Tornado Night Witch
Goblin Gang Tornado Night Witch
Goblin Gang Wizard Tornado Night Witch
Inferno Dragon Goblin Gang Wizard Tornado Night Witch
Night Witch Goblin Gang Wizard Rocket
Wizard Rocket Goblin Gang Tornado Night Witch
Inferno Dragon Goblin Gang
Rocket Tornado Goblin Gang Inferno Dragon
Wizard Goblin Gang Tornado Night Witch
Goblin Gang Wizard Tornado Night Witch
Wizard Tornado Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Wizard Rocket Inferno Dragon
Goblin Gang Rocket
Goblin Gang Rocket Tornado Night Witch
Goblin Gang Inferno Dragon Night Witch
Wizard Rocket Goblin Gang Tornado
Goblin Gang Rocket Night Witch
Inferno Dragon
Rocket Tornado Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Rocket Tornado
Rocket Goblin Gang Wizard Night Witch
Wizard
Goblin Gang Rocket Tornado Inferno Dragon Night Witch
Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado
Rocket
Rocket
Wizard Rocket
Wizard Rocket Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado
Rocket Goblin Gang Tornado Night Witch
Rocket Wizard Tornado
Wizard Rocket Tornado
Rocket
Rocket
Rocket Wizard
Wizard Rocket
Rocket Tornado
Rocket Night Witch
Rocket Wizard
Rocket Wizard Tornado
Rocket Night Witch
Rocket Wizard Tornado
Rocket Tornado
Rocket
Tornado Wizard
Inferno Dragon
Wizard Tornado
Wizard Tornado
Rocket Tornado
Wizard Tornado Night Witch
Rocket Wizard
Night Witch
Wizard Rocket Night Witch
Rocket
Rocket Wizard
Goblin Gang Rocket Night Witch
Rocket Wizard Tornado
Goblin Gang Wizard Rocket
Wizard
Rocket Tornado
Goblin Gang Rocket Tornado
Rocket Tornado
Rocket Tornado

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