My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Bandit Night Witch
Giant Snowball
Goblin Gang Baby Dragon Miner Night Witch
Zap
Goblin Gang Bandit Night Witch
Barbarian Barrel
Goblin Gang Wizard Bandit Night Witch
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Wizard Baby Dragon Miner Bandit Night Witch
Fireball
Goblin Gang Wizard Baby Dragon Bandit Night Witch
Poison
Goblin Gang Wizard Night Witch
Lightning
Wizard Baby Dragon Bandit Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Tornado Miner Bandit Baby Dragon Night Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Gang Tornado Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Mirror Baby Dragon Bandit
Wizard
Tornado Miner Bandit
Mirror
Miner Goblin Gang Tornado Night Witch
Tornado
Wizard Baby Dragon Mirror Night Witch
Baby Dragon
Tornado Goblin Gang Miner Bandit
Miner
Goblin Gang Mirror Wizard Baby Dragon Bandit
Bandit
Goblin Gang Wizard Baby Dragon Miner
Night Witch
Mirror Tornado

Defense Synergies 2 7

Goblin Gang
Mirror Miner Bandit
Wizard
Tornado Bandit
Mirror
Tornado Goblin Gang Night Witch
Tornado
Wizard Mirror Baby Dragon
Baby Dragon
Tornado Bandit
Miner
Goblin Gang
Bandit
Goblin Gang Wizard Baby Dragon
Night Witch
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Goblin Gang Bandit Night Witch
Goblin Gang Tornado Bandit Night Witch
Night Witch Goblin Gang Bandit
Tornado
Goblin Gang Tornado Baby Dragon Bandit Night Witch
Tornado Goblin Gang Wizard Baby Dragon Night Witch
Baby Dragon Bandit
Goblin Gang Tornado Night Witch
Goblin Gang Tornado Miner Bandit Night Witch
Goblin Gang Wizard Tornado Baby Dragon Bandit Night Witch
Goblin Gang Wizard Tornado Baby Dragon Night Witch
Night Witch Goblin Gang Wizard Bandit
Wizard Goblin Gang Tornado Baby Dragon Night Witch
Goblin Gang Bandit
Tornado Goblin Gang Bandit
Wizard Goblin Gang Tornado Night Witch
Goblin Gang Wizard Tornado Baby Dragon Bandit Night Witch
Wizard Tornado Baby Dragon Bandit
Tornado
Goblin Gang Wizard Baby Dragon Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bandit
Bandit Goblin Gang Wizard Baby Dragon Miner
Goblin Gang Bandit
Goblin Gang Tornado Bandit Night Witch
Goblin Gang Bandit Night Witch
Wizard Goblin Gang Tornado Baby Dragon
Goblin Gang Bandit Night Witch
Tornado Baby Dragon Bandit
Goblin Gang
Tornado
Goblin Gang Wizard Bandit Night Witch
Wizard Baby Dragon
Goblin Gang Tornado Baby Dragon Night Witch
Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Tornado Baby Dragon Miner Bandit
Baby Dragon Miner Bandit
Wizard Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Miner Wizard Tornado Bandit
Goblin Gang Tornado Night Witch
Miner Wizard Tornado Bandit
Wizard Tornado Baby Dragon
Baby Dragon Miner Bandit
Baby Dragon Bandit
Baby Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Tornado
Night Witch
Wizard Baby Dragon Bandit
Wizard Tornado Baby Dragon Miner
Baby Dragon Night Witch
Wizard Tornado
Tornado
Baby Dragon
Tornado Wizard Baby Dragon
Miner Wizard Tornado Baby Dragon Bandit
Wizard Tornado Baby Dragon Miner Bandit
Miner Tornado Baby Dragon Bandit
Wizard Tornado Baby Dragon Night Witch
Wizard
Night Witch
Wizard Miner Bandit Night Witch
Wizard
Goblin Gang Bandit Night Witch
Wizard Tornado Baby Dragon
Miner Goblin Gang Wizard Baby Dragon
Wizard Baby Dragon
Tornado
Goblin Gang Tornado Baby Dragon
Tornado
Tornado Baby Dragon Miner Bandit

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