My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Fire Spirit Goblin Gang Miner
Zap
Fire Spirit Goblin Gang Goblin Giant
Barbarian Barrel
Fire Spirit Knight Goblin Gang Wizard
The Log
Fire Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Knight Goblin Gang Wizard Miner
Fireball
Goblin Gang Wizard
Poison
Goblin Gang Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Goblin Gang Earthquake Miner Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Goblin Giant
Knight
Goblin Gang Fire Spirit Earthquake Wizard The Log Miner
Goblin Gang
Knight Miner Goblin Giant
Earthquake
Knight Goblin Giant The Log
Wizard
Knight Goblin Giant Miner
Goblin Giant
Fire Spirit Goblin Gang Earthquake Wizard The Log
The Log
Knight Earthquake Goblin Giant Miner
Miner
Fire Spirit Goblin Gang Knight Wizard The Log

Defense Synergies 2 10

Fire Spirit
Knight The Log
Knight
Fire Spirit Goblin Gang Earthquake Wizard The Log
Goblin Gang
Knight The Log Miner
Earthquake
Knight The Log
Wizard
Knight The Log
Goblin Giant
The Log
The Log
Fire Spirit Knight Goblin Gang Earthquake Wizard Goblin Giant Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Wizard Goblin Giant The Log
Knight Goblin Gang The Log
Goblin Gang Fire Spirit Knight
Knight Goblin Gang
Earthquake The Log
Goblin Gang The Log Fire Spirit Earthquake
Fire Spirit Goblin Gang Wizard
Earthquake Goblin Giant The Log
Goblin Gang
Knight Goblin Gang Fire Spirit Miner
Goblin Gang Knight Earthquake Wizard Goblin Giant The Log
Goblin Gang Wizard
Fire Spirit Knight Goblin Gang Earthquake Wizard The Log
Fire Spirit Wizard Goblin Gang Earthquake The Log
Knight Goblin Gang
Goblin Gang The Log
Wizard Knight Goblin Gang
Fire Spirit Knight Goblin Gang Wizard The Log
Earthquake Wizard The Log Fire Spirit Knight
Goblin Gang Wizard Fire Spirit Knight Earthquake Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Wizard The Log Miner
Goblin Gang Knight Goblin Giant The Log
Goblin Gang Knight Goblin Giant The Log
Knight Goblin Gang Goblin Giant
Fire Spirit Wizard Goblin Gang Goblin Giant
Goblin Gang Knight Goblin Giant
Knight Goblin Giant
Knight The Log
Goblin Gang Goblin Giant
Knight
Goblin Giant The Log
Knight Goblin Gang Wizard Goblin Giant
Wizard
Goblin Gang Knight Goblin Giant The Log
Earthquake Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight The Log
The Log Miner
Earthquake Goblin Giant The Log Miner
Earthquake Knight The Log
Wizard Fire Spirit Earthquake The Log
Wizard Fire Spirit Goblin Giant
Fire Spirit Earthquake Wizard The Log
Earthquake The Log Fire Spirit Wizard
The Log Miner Wizard
Fire Spirit Goblin Gang
Miner Knight Earthquake Wizard The Log
Fire Spirit Wizard
Earthquake Fire Spirit Knight The Log Miner
Earthquake
Earthquake The Log
Earthquake Wizard The Log
Earthquake Wizard The Log
Earthquake
Fire Spirit Earthquake Wizard The Log
Fire Spirit Earthquake Wizard The Log Miner
Earthquake The Log
Wizard
The Log
Earthquake The Log
Earthquake The Log Fire Spirit Wizard
The Log Miner Earthquake Wizard
Wizard The Log Miner
Miner The Log
Fire Spirit Wizard
Wizard
Earthquake Wizard The Log Miner
Earthquake Wizard The Log
Earthquake Fire Spirit Goblin Gang
Fire Spirit Wizard
The Log
Miner Knight Goblin Gang Wizard
The Log Earthquake Wizard
Goblin Gang The Log
Goblin Giant The Log Miner

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