My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Giant Skeleton
Giant Snowball
Goblin Gang Guards Baby Dragon
Zap
Goblin Gang Guards
Barbarian Barrel
Goblin Gang Wizard Guards Giant Skeleton
The Log
Goblin Gang Guards Giant Skeleton
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Wizard Guards Baby Dragon Bowler Giant Skeleton
Fireball
Goblin Gang Wizard Baby Dragon Bowler
Poison
Goblin Gang Wizard Guards
Lightning
Wizard Baby Dragon Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Bowler Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Guards Baby Dragon Wizard Bowler Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Guards Baby Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Bowler Giant Skeleton
Wizard
Giant Skeleton
Guards
The Log
Baby Dragon
Goblin Gang Bowler Giant Skeleton Lightning
Bowler
Goblin Gang Baby Dragon Lightning The Log
Giant Skeleton
Goblin Gang Wizard Baby Dragon Lightning The Log
Lightning
Baby Dragon Bowler Giant Skeleton
The Log
Guards Bowler Giant Skeleton

Defense Synergies 1 14

Goblin Gang
Guards Giant Skeleton The Log
Wizard
Guards Giant Skeleton The Log
Guards
Goblin Gang Wizard Baby Dragon Giant Skeleton The Log
Baby Dragon
Guards Bowler Giant Skeleton The Log
Bowler
The Log Baby Dragon
Giant Skeleton
Goblin Gang Wizard Guards Baby Dragon The Log
Lightning
The Log
The Log
Bowler Goblin Gang Wizard Guards Baby Dragon Giant Skeleton Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Wizard Baby Dragon The Log
Goblin Gang The Log
Goblin Gang Bowler Giant Skeleton Lightning
Goblin Gang Guards Bowler
Lightning Bowler Giant Skeleton The Log
Goblin Gang Bowler The Log Guards Baby Dragon
Lightning Goblin Gang Wizard Baby Dragon
Bowler Lightning Baby Dragon Giant Skeleton The Log
Goblin Gang
Goblin Gang Guards Bowler Giant Skeleton
Goblin Gang Guards Wizard Baby Dragon Bowler Giant Skeleton The Log
Goblin Gang Wizard Baby Dragon
Bowler Goblin Gang Wizard Guards Giant Skeleton Lightning The Log
Wizard Bowler Goblin Gang Guards Baby Dragon The Log
Goblin Gang
Goblin Gang Bowler Lightning The Log
Wizard Goblin Gang Bowler
Goblin Gang Wizard Guards Baby Dragon Bowler The Log
Wizard Baby Dragon The Log Guards Bowler Giant Skeleton
Goblin Gang Wizard Bowler Guards Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Bowler Giant Skeleton
Goblin Gang Wizard Baby Dragon Bowler Lightning The Log
Goblin Gang Guards Giant Skeleton Bowler Lightning The Log
Goblin Gang Guards Bowler Giant Skeleton Lightning The Log
Giant Skeleton Goblin Gang Guards Bowler
Wizard Goblin Gang Baby Dragon
Goblin Gang Guards Bowler Giant Skeleton Lightning
Giant Skeleton
Giant Skeleton Lightning Baby Dragon The Log
Goblin Gang Guards
Guards Bowler Giant Skeleton
Lightning Guards Bowler Giant Skeleton The Log
Bowler Giant Skeleton Lightning Goblin Gang Wizard Guards
Wizard Baby Dragon Bowler
Goblin Gang Guards Baby Dragon Bowler Giant Skeleton Lightning The Log
Bowler Wizard Baby Dragon Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Baby Dragon Giant Skeleton The Log
Baby Dragon Bowler The Log
Lightning Baby Dragon Giant Skeleton The Log
Lightning Guards Giant Skeleton The Log
Wizard Baby Dragon Bowler The Log
Wizard Baby Dragon
Wizard Baby Dragon Bowler The Log
The Log Wizard Baby Dragon Bowler Lightning
The Log Wizard Lightning
Lightning Goblin Gang Guards Bowler
Lightning Wizard Bowler The Log
Lightning Wizard Baby Dragon
Lightning Baby Dragon Bowler The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Wizard Baby Dragon Bowler The Log
Lightning Wizard Baby Dragon Bowler The Log
Lightning
Lightning
Lightning Wizard Baby Dragon Bowler The Log
Lightning Wizard Baby Dragon Bowler The Log
Lightning Baby Dragon Bowler Giant Skeleton The Log
Lightning Wizard
Bowler Lightning The Log
Lightning Baby Dragon The Log
The Log Wizard Baby Dragon Bowler
The Log Wizard Baby Dragon Bowler Lightning
Lightning Wizard Baby Dragon Bowler The Log
Lightning Baby Dragon The Log
Lightning Wizard Baby Dragon
Lightning Wizard Guards
Lightning Bowler
Lightning Wizard The Log
Lightning
Giant Skeleton
Wizard Bowler Lightning The Log
Lightning Goblin Gang Guards
Lightning Wizard Baby Dragon
The Log
Lightning Goblin Gang Wizard Baby Dragon Bowler
The Log Wizard Baby Dragon Bowler Lightning
Lightning Giant Skeleton
Goblin Gang Guards Baby Dragon Bowler Giant Skeleton Lightning The Log
Lightning
Lightning Baby Dragon Bowler Giant Skeleton The Log

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