My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Hog Rider Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Hog Rider
Giant Snowball
Goblin Gang Battle Ram Hog Rider Witch
Zap
Goblin Gang Battle Ram Witch
Barbarian Barrel
Goblin Gang Battle Ram Wizard Witch Magic Archer
The Log
Goblin Gang Battle Ram Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Battle Ram Hog Rider Wizard Witch Magic Archer
Fireball
Goblin Gang Battle Ram Hog Rider Wizard Witch Magic Archer
Poison
Goblin Gang Wizard Witch Magic Archer
Lightning
Battle Ram Wizard Witch Magic Archer
Rocket
Hog Rider Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Battle Ram Hog Rider Magic Archer Wizard Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Battle Ram Hog Rider Magic Archer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Battle Ram Golem
Battle Ram
Magic Archer Goblin Gang Witch Lightning
Hog Rider
Goblin Gang Lightning Wizard Witch Magic Archer
Wizard
Hog Rider Golem
Witch
Battle Ram Hog Rider Golem
Lightning
Hog Rider Golem Battle Ram
Golem
Lightning Goblin Gang Wizard Witch Magic Archer
Magic Archer
Battle Ram Hog Rider Golem

Defense Synergies 0 1

Goblin Gang
Magic Archer
Battle Ram
Hog Rider
Wizard
Witch
Lightning
Golem
Magic Archer
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Magic Archer
Goblin Gang Witch
Goblin Gang Witch Lightning
Witch Goblin Gang
Lightning
Goblin Gang Magic Archer
Lightning Goblin Gang Wizard Witch Magic Archer
Lightning Magic Archer
Witch Goblin Gang
Goblin Gang
Goblin Gang Witch Wizard Magic Archer
Goblin Gang Wizard Witch Magic Archer
Goblin Gang Wizard Witch Lightning
Wizard Goblin Gang Witch Magic Archer
Goblin Gang
Goblin Gang Lightning
Wizard Goblin Gang Witch
Goblin Gang Wizard Witch Magic Archer
Wizard Witch Magic Archer
Goblin Gang Wizard Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Goblin Gang Wizard Lightning Magic Archer
Goblin Gang Witch Lightning
Goblin Gang Lightning
Goblin Gang Witch
Wizard Goblin Gang Witch Magic Archer
Goblin Gang Witch Lightning
Lightning Witch Magic Archer
Witch Goblin Gang
Witch
Lightning
Lightning Goblin Gang Wizard Witch
Wizard Witch Magic Archer
Goblin Gang Witch Lightning Magic Archer
Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer
Magic Archer
Lightning Magic Archer
Lightning
Wizard Magic Archer
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Wizard Lightning Magic Archer
Wizard Lightning
Lightning Goblin Gang
Lightning Wizard Magic Archer
Lightning Wizard Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Wizard Witch Magic Archer
Lightning Magic Archer Wizard
Lightning
Lightning
Lightning Wizard Magic Archer
Lightning Wizard Witch Magic Archer
Lightning Magic Archer
Lightning Wizard
Lightning
Lightning
Wizard Witch Magic Archer
Witch
Wizard Witch Lightning Magic Archer
Lightning Wizard Witch Magic Archer
Lightning Magic Archer
Lightning Wizard Witch Magic Archer
Lightning Wizard Witch
Lightning
Lightning Wizard Magic Archer
Lightning Magic Archer
Wizard Lightning Magic Archer
Lightning Goblin Gang Witch Magic Archer
Lightning Wizard Witch Magic Archer
Lightning Goblin Gang Wizard Magic Archer
Wizard Lightning Magic Archer
Lightning
Goblin Gang Witch Lightning Magic Archer
Witch Lightning Magic Archer
Lightning Witch Magic Archer

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