My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Giant Baby Dragon Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Battle Ram Giant Baby Dragon X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant
Giant Snowball
Goblin Gang Battle Ram Baby Dragon Witch
Zap
Goblin Gang Battle Ram Witch X-Bow
Barbarian Barrel
Goblin Gang Battle Ram Witch X-Bow
The Log
Goblin Gang Battle Ram Witch X-Bow
Earthquake
Goblin Gang Witch X-Bow
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Battle Ram Baby Dragon Witch
Fireball
Goblin Gang Battle Ram Baby Dragon Witch X-Bow
Poison
Goblin Gang Witch X-Bow
Lightning
Ice Golem Battle Ram Baby Dragon Witch X-Bow
Rocket
Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Gang Battle Ram Baby Dragon Poison Giant Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Goblin Gang Battle Ram Baby Dragon

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Battle Ram Giant Baby Dragon X-Bow
Ice Golem
Goblin Gang Battle Ram X-Bow Baby Dragon Witch
Battle Ram
Ice Golem Poison Goblin Gang Baby Dragon Witch
Giant
Poison Goblin Gang Baby Dragon Witch
Baby Dragon
Goblin Gang Ice Golem Battle Ram Giant Poison Witch
Poison
Battle Ram Giant Baby Dragon
Witch
Ice Golem Battle Ram Giant Baby Dragon
X-Bow
Ice Golem Goblin Gang

Defense Synergies 1 6

Goblin Gang
Ice Golem X-Bow
Ice Golem
X-Bow Goblin Gang Baby Dragon Poison Witch
Battle Ram
Giant
Baby Dragon
Ice Golem Witch
Poison
Ice Golem
Witch
Ice Golem Baby Dragon
X-Bow
Ice Golem Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Baby Dragon X-Bow
Goblin Gang Witch X-Bow
Goblin Gang Witch
Witch Goblin Gang
Poison X-Bow
Goblin Gang Baby Dragon X-Bow
Goblin Gang Baby Dragon Poison Witch X-Bow
Ice Golem Baby Dragon Poison X-Bow
Witch Goblin Gang X-Bow
Goblin Gang Ice Golem
Goblin Gang Poison Witch Ice Golem Baby Dragon X-Bow
Goblin Gang Baby Dragon Poison Witch
Goblin Gang Witch X-Bow
Goblin Gang Baby Dragon Poison Witch X-Bow
Goblin Gang X-Bow
Goblin Gang X-Bow
Goblin Gang Poison Witch X-Bow
Goblin Gang Baby Dragon Witch X-Bow
Baby Dragon Poison Witch Ice Golem
Goblin Gang Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Witch X-Bow
Poison Goblin Gang Ice Golem Baby Dragon X-Bow
Goblin Gang Ice Golem Witch
Goblin Gang Ice Golem X-Bow
Goblin Gang Witch
Poison Goblin Gang Ice Golem Baby Dragon Witch
Goblin Gang Ice Golem Witch
Ice Golem Baby Dragon Poison Witch X-Bow
Witch Goblin Gang
Witch
Poison
Goblin Gang Ice Golem Witch
Baby Dragon Witch
Goblin Gang Witch Ice Golem Baby Dragon Poison X-Bow
Poison Ice Golem Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Baby Dragon X-Bow
Poison Baby Dragon X-Bow
Baby Dragon Poison X-Bow
Ice Golem Poison
Poison Baby Dragon
Poison Ice Golem Baby Dragon Witch
Baby Dragon Poison Witch
Poison X-Bow Ice Golem Baby Dragon
Poison X-Bow
Goblin Gang Poison X-Bow
Poison X-Bow
Poison Baby Dragon
Poison Ice Golem Baby Dragon
Baby Dragon Poison X-Bow
Ice Golem Baby Dragon Poison X-Bow
X-Bow Baby Dragon Poison Witch
Baby Dragon Poison X-Bow
Poison
Baby Dragon Poison X-Bow
Baby Dragon Poison Witch X-Bow
Baby Dragon Poison X-Bow
Poison
X-Bow
Baby Dragon Poison X-Bow
Ice Golem Poison Baby Dragon Witch
Witch
Poison X-Bow Baby Dragon Witch
Baby Dragon Poison Witch X-Bow
Poison Baby Dragon X-Bow
Poison Ice Golem Baby Dragon Witch X-Bow
Poison Witch
Poison X-Bow
Poison
Poison
Goblin Gang Witch X-Bow
Poison Baby Dragon Witch
Poison Goblin Gang Baby Dragon
Ice Golem Baby Dragon Poison
Poison
Goblin Gang Baby Dragon Poison Witch
Poison Witch
Poison Baby Dragon Witch X-Bow

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