My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider Witch
Zap
Cannon Goblin Gang Witch
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Witch
The Log
Ice Spirit Cannon Goblin Gang Hog Rider Witch
Earthquake
Cannon Goblin Gang Hog Rider Witch
Arrows
Ice Spirit Goblin Gang Witch
Royal Delivery
Ice Spirit Goblin Gang Hog Rider Witch
Fireball
Cannon Goblin Gang Hog Rider Witch
Poison
Cannon Goblin Gang Witch
Lightning
Cannon Ice Golem Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Golem Cannon Goblin Gang Fireball Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Ice Golem Cannon

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Witch
Zap
Ice Spirit Fireball Hog Rider Ice Golem Witch
Cannon
Goblin Gang
Ice Golem Hog Rider
Ice Golem
Goblin Gang Hog Rider Zap Witch
Fireball
Zap Hog Rider
Hog Rider
Ice Spirit Zap Goblin Gang Ice Golem Fireball Witch
Witch
Ice Spirit Zap Ice Golem Hog Rider

Defense Synergies 5 13

Ice Spirit
Zap Goblin Gang Cannon Ice Golem Fireball Witch
Zap
Ice Spirit Cannon Fireball Goblin Gang Ice Golem Witch
Cannon
Zap Ice Golem Ice Spirit Goblin Gang Fireball Witch
Goblin Gang
Ice Spirit Zap Cannon Ice Golem
Ice Golem
Cannon Ice Spirit Zap Goblin Gang Fireball Witch
Fireball
Zap Ice Spirit Cannon Ice Golem
Hog Rider
Witch
Ice Spirit Zap Cannon Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Ice Golem Fireball
Ice Spirit Zap Cannon Goblin Gang Witch
Cannon Goblin Gang Witch
Cannon Witch Goblin Gang
Fireball
Goblin Gang Fireball Zap Cannon
Ice Spirit Zap Cannon Goblin Gang Fireball Witch
Zap Cannon Ice Golem Fireball
Cannon Witch Goblin Gang
Goblin Gang Ice Spirit Cannon Ice Golem
Goblin Gang Witch Zap Cannon Ice Golem Fireball
Zap Goblin Gang Fireball Witch
Cannon Ice Spirit Zap Goblin Gang Fireball Witch
Fireball Ice Spirit Zap Cannon Goblin Gang Witch
Cannon Goblin Gang
Ice Spirit Zap Cannon Goblin Gang Fireball
Cannon Goblin Gang Fireball Witch
Ice Spirit Cannon Fireball Zap Goblin Gang Witch
Zap Witch Ice Spirit Cannon Ice Golem Fireball
Cannon
Goblin Gang Cannon Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Ice Golem Fireball Witch
Fireball Zap Goblin Gang Ice Golem
Goblin Gang Ice Spirit Zap Ice Golem Witch
Goblin Gang Zap Ice Golem Fireball
Cannon Goblin Gang Witch
Fireball Ice Spirit Zap Goblin Gang Ice Golem Witch
Goblin Gang Ice Golem Fireball Witch
Zap Ice Spirit Ice Golem Fireball Witch
Witch Cannon Goblin Gang
Witch
Zap Fireball
Cannon Goblin Gang Ice Golem Fireball Witch
Cannon Fireball Witch
Goblin Gang Witch Ice Spirit Zap Ice Golem Fireball
Zap Cannon Ice Golem Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap
Fireball
Ice Golem Fireball
Fireball Zap
Fireball Ice Spirit Zap Ice Golem Witch
Witch
Fireball Ice Spirit Zap Ice Golem
Fireball Zap
Goblin Gang Fireball
Zap Fireball
Fireball Zap
Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Ice Golem Ice Spirit Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Ice Golem Fireball Witch
Zap Ice Spirit Fireball Witch
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Goblin Gang Fireball Witch
Fireball Zap Witch
Fireball
Fireball Goblin Gang
Zap Ice Golem Fireball
Zap Fireball
Zap Ice Spirit Goblin Gang Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: