My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Witch Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Wall Breakers Bandit Inferno Dragon
Giant Snowball
Archers Goblin Gang Furnace Wall Breakers Witch Inferno Dragon
Zap
Archers Goblin Gang Furnace Wall Breakers Witch Bandit Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Furnace Wall Breakers Witch Bandit
The Log
Archers Goblin Gang Furnace Wall Breakers Witch Bandit
Earthquake
Archers Goblin Gang Furnace Witch
Arrows
Archers Goblin Gang Furnace Wall Breakers Witch
Royal Delivery
Archers Goblin Gang Wall Breakers Witch Bandit Inferno Dragon
Fireball
Archers Goblin Gang Furnace Wall Breakers Witch Bandit Inferno Dragon
Poison
Archers Goblin Gang Furnace Witch
Lightning
Furnace Witch Bandit Inferno Dragon
Rocket
Furnace Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Goblin Gang Tornado Bandit Furnace Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Goblin Gang Tornado

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Wall Breakers Bandit Inferno Dragon
Goblin Gang
Bandit
Furnace
Bandit
Wall Breakers
Archers
Tornado
Witch
Witch
Tornado Bandit
Bandit
Archers Goblin Gang Furnace Witch
Inferno Dragon
Archers

Defense Synergies 0 13

Archers
Goblin Gang Furnace Tornado Witch Bandit
Goblin Gang
Archers Furnace Bandit Inferno Dragon
Furnace
Archers Goblin Gang Tornado Bandit
Wall Breakers
Tornado
Archers Furnace Witch Inferno Dragon
Witch
Archers Tornado Bandit
Bandit
Archers Goblin Gang Furnace Witch
Inferno Dragon
Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Goblin Gang Furnace Witch Bandit
Goblin Gang Furnace Tornado Witch Archers Bandit Inferno Dragon
Witch Inferno Dragon Goblin Gang Furnace Bandit
Tornado
Goblin Gang Tornado Archers Furnace Bandit
Furnace Tornado Inferno Dragon Archers Goblin Gang Witch
Bandit
Witch Inferno Dragon Goblin Gang Furnace Tornado
Goblin Gang Tornado Archers Bandit
Archers Goblin Gang Witch Furnace Tornado Bandit
Inferno Dragon Archers Goblin Gang Furnace Tornado Witch
Furnace Goblin Gang Witch Bandit
Goblin Gang Furnace Tornado Witch
Inferno Dragon Goblin Gang Furnace Bandit
Tornado Goblin Gang Furnace Bandit Inferno Dragon
Goblin Gang Furnace Tornado Witch
Archers Goblin Gang Furnace Tornado Witch Bandit
Furnace Tornado Witch Archers Bandit Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Archers Furnace Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Furnace Witch Bandit
Bandit Archers Goblin Gang Inferno Dragon
Goblin Gang Bandit Furnace Witch
Goblin Gang Tornado Bandit
Goblin Gang Witch Bandit Inferno Dragon
Furnace Archers Goblin Gang Tornado Witch
Goblin Gang Archers Furnace Witch Bandit
Inferno Dragon
Tornado Witch Bandit Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Witch
Tornado
Goblin Gang Witch Bandit
Archers Furnace Witch
Goblin Gang Witch Archers Furnace Tornado Inferno Dragon
Archers Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Tornado Bandit
Bandit
Furnace
Furnace Tornado Witch
Archers Furnace Tornado Witch
Tornado
Tornado Bandit
Goblin Gang Tornado
Tornado Bandit
Archers Tornado
Bandit
Bandit
Furnace
Furnace Witch Bandit
Furnace Bandit
Tornado
Archers Bandit
Tornado Witch
Tornado
Tornado
Tornado Furnace Witch
Witch Inferno Dragon
Tornado Witch Bandit
Tornado Witch Bandit
Tornado Bandit
Archers Furnace Tornado Witch
Witch
Bandit
Archers Goblin Gang Witch Bandit
Archers Tornado Witch
Goblin Gang
Tornado
Goblin Gang Tornado Witch
Tornado Witch
Tornado Witch Bandit

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