My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Three Musketeers P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Sparky
Giant Snowball
Goblin Gang Three Musketeers
Zap
Goblin Gang Three Musketeers Sparky
Barbarian Barrel
Goblin Gang Valkyrie Wizard Three Musketeers Sparky
The Log
Goblin Gang Three Musketeers Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Three Musketeers P.E.K.K.A Sparky
Fireball
Goblin Gang Wizard Three Musketeers Sparky
Poison
Goblin Gang Wizard Three Musketeers Sparky
Lightning
Valkyrie Wizard Three Musketeers Sparky
Rocket
Valkyrie Wizard Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Valkyrie Wizard Sparky P.E.K.K.A Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Tornado Valkyrie Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Three Musketeers P.E.K.K.A Sparky
Valkyrie
Goblin Gang Wizard Three Musketeers Tornado P.E.K.K.A Sparky
Wizard
Tornado Valkyrie P.E.K.K.A Sparky Mega Knight
Three Musketeers
Goblin Gang Valkyrie Tornado
Tornado
Wizard P.E.K.K.A Sparky Valkyrie Three Musketeers Mega Knight
P.E.K.K.A
Tornado Goblin Gang Valkyrie Wizard
Sparky
Tornado Goblin Gang Valkyrie Wizard
Mega Knight
Wizard Tornado

Defense Synergies 3 12

Goblin Gang
Valkyrie P.E.K.K.A Sparky
Valkyrie
Goblin Gang Wizard Tornado P.E.K.K.A Sparky
Wizard
Tornado Valkyrie P.E.K.K.A Mega Knight
Three Musketeers
Tornado
Tornado
Wizard P.E.K.K.A Sparky Valkyrie Three Musketeers Sparky Mega Knight
P.E.K.K.A
Tornado Goblin Gang Valkyrie Wizard
Sparky
Tornado Goblin Gang Valkyrie Tornado
Mega Knight
Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Sparky
P.E.K.K.A Sparky Goblin Gang Valkyrie Three Musketeers Mega Knight
Goblin Gang Three Musketeers Tornado P.E.K.K.A Sparky Mega Knight Valkyrie
Three Musketeers P.E.K.K.A Sparky Goblin Gang Valkyrie Mega Knight
Valkyrie Tornado P.E.K.K.A Sparky Mega Knight
Goblin Gang Tornado Valkyrie Mega Knight
Three Musketeers Tornado Goblin Gang Wizard
Valkyrie P.E.K.K.A Sparky Mega Knight
Three Musketeers P.E.K.K.A Sparky Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Sparky Mega Knight
Goblin Gang Valkyrie Wizard Tornado Mega Knight
Three Musketeers Goblin Gang Wizard Tornado
P.E.K.K.A Sparky Mega Knight Goblin Gang Valkyrie Wizard Three Musketeers
Valkyrie Wizard Three Musketeers Sparky Mega Knight Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang Three Musketeers Mega Knight
Tornado Goblin Gang Three Musketeers P.E.K.K.A Sparky Mega Knight
Wizard Three Musketeers Sparky Mega Knight Goblin Gang Valkyrie Tornado P.E.K.K.A
Mega Knight Goblin Gang Valkyrie Wizard Three Musketeers Tornado
Valkyrie Wizard Tornado Mega Knight
P.E.K.K.A Sparky Three Musketeers Tornado
Goblin Gang Valkyrie Wizard Mega Knight P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight P.E.K.K.A Sparky
Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Valkyrie Sparky
Goblin Gang Valkyrie P.E.K.K.A Mega Knight Tornado Sparky
P.E.K.K.A Goblin Gang Valkyrie Three Musketeers Sparky Mega Knight
Wizard Goblin Gang Three Musketeers Tornado
Goblin Gang P.E.K.K.A Sparky Valkyrie
P.E.K.K.A Mega Knight Valkyrie Sparky
P.E.K.K.A Mega Knight Valkyrie Tornado Sparky
P.E.K.K.A Goblin Gang Three Musketeers Sparky
P.E.K.K.A Mega Knight Valkyrie Sparky
P.E.K.K.A Mega Knight Valkyrie Tornado
P.E.K.K.A Mega Knight Goblin Gang Valkyrie Wizard Three Musketeers Sparky
Wizard Valkyrie Three Musketeers Sparky Mega Knight
Goblin Gang Sparky Valkyrie Three Musketeers Tornado P.E.K.K.A
Valkyrie Mega Knight Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Tornado
Sparky
Valkyrie Sparky
Wizard Valkyrie Sparky Mega Knight
Wizard Tornado
Wizard Tornado Sparky
Wizard Tornado
Wizard Tornado
Goblin Gang Three Musketeers Tornado Sparky
Valkyrie Wizard Tornado Sparky
Wizard Tornado
Three Musketeers Sparky
Sparky
Wizard Three Musketeers Sparky
Wizard Three Musketeers Sparky Mega Knight
Three Musketeers Tornado Sparky
Sparky
Wizard Three Musketeers Sparky Mega Knight
Valkyrie Wizard Tornado Mega Knight
Sparky Mega Knight
Wizard Tornado
Tornado Sparky
Tornado Valkyrie Wizard Sparky Mega Knight
Wizard Tornado Sparky
Wizard Tornado Sparky Mega Knight
Tornado Sparky
Wizard Tornado Sparky
Wizard
Sparky
Wizard Sparky Mega Knight
Sparky
P.E.K.K.A Sparky Mega Knight
Wizard Sparky
Goblin Gang
Wizard Three Musketeers Tornado
Goblin Gang Valkyrie Wizard Three Musketeers Sparky Mega Knight
Wizard
Tornado Sparky
Three Musketeers P.E.K.K.A Sparky Mega Knight
Goblin Gang Tornado Sparky
Tornado
Tornado Sparky Mega Knight

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