My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Balloon
Giant Snowball
Goblin Gang Witch Balloon
Zap
Goblin Gang Witch Balloon
Barbarian Barrel
Goblin Gang Valkyrie Wizard Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Wizard Witch Balloon
Fireball
Goblin Gang Wizard Witch Balloon
Poison
Goblin Gang Wizard Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Fireball Valkyrie Giant Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Gang Fireball Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Giant Balloon
Fireball
Giant
Valkyrie
Balloon Goblin Gang Giant Wizard Witch
Giant
Rage Goblin Gang Fireball Valkyrie Wizard Witch Balloon
Wizard
Valkyrie Giant Rage Balloon
Rage
Giant Witch Balloon Wizard
Witch
Rage Valkyrie Giant
Balloon
Valkyrie Rage Goblin Gang Giant Wizard

Defense Synergies 0 4

Goblin Gang
Valkyrie
Fireball
Valkyrie
Valkyrie
Goblin Gang Fireball Wizard Witch
Giant
Wizard
Valkyrie
Rage
Witch
Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Goblin Gang Valkyrie Witch
Goblin Gang Witch Valkyrie
Witch Goblin Gang Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Valkyrie
Goblin Gang Fireball Wizard Witch
Fireball Valkyrie
Witch Goblin Gang
Goblin Gang Valkyrie
Goblin Gang Valkyrie Witch Fireball Wizard
Goblin Gang Fireball Wizard Witch
Goblin Gang Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Goblin Gang Witch
Goblin Gang
Goblin Gang Fireball
Wizard Goblin Gang Fireball Valkyrie Witch
Fireball Goblin Gang Valkyrie Wizard Witch
Valkyrie Wizard Witch Fireball
Goblin Gang Valkyrie Wizard Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Witch
Fireball Goblin Gang Valkyrie Wizard
Goblin Gang Valkyrie Witch
Goblin Gang Valkyrie Fireball
Goblin Gang Valkyrie Witch
Fireball Wizard Goblin Gang Witch
Goblin Gang Fireball Valkyrie Witch
Valkyrie
Fireball Valkyrie Witch
Witch Goblin Gang
Valkyrie Witch
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Goblin Gang Witch Fireball Valkyrie
Valkyrie Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Goblin Gang Valkyrie Wizard
Fireball Wizard
Fireball
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch

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