My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Goblin Hut Baby Dragon
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Goblin Gang Goblin Hut Ice Wizard
The Log
Goblin Gang Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Goblin Hut Baby Dragon Ice Wizard
Fireball
Goblin Gang Goblin Hut Baby Dragon Ice Wizard
Poison
Goblin Gang Goblin Hut Ice Wizard
Lightning
Goblin Hut Baby Dragon Ice Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Ice Wizard Fireball Baby Dragon Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tornado Ice Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut Baby Dragon
Fireball
Tornado Baby Dragon The Log Mega Knight
Goblin Hut
Goblin Gang Baby Dragon The Log Ice Wizard Mega Knight
Tornado
Fireball Baby Dragon The Log Ice Wizard Mega Knight
Baby Dragon
Tornado Goblin Gang Fireball Goblin Hut Ice Wizard Mega Knight
The Log
Fireball Goblin Hut Tornado Mega Knight
Ice Wizard
Goblin Hut Tornado Baby Dragon
Mega Knight
Fireball Goblin Hut Tornado Baby Dragon The Log

Defense Synergies 4 16

Goblin Gang
Goblin Hut The Log Ice Wizard
Fireball
Tornado The Log Goblin Hut Ice Wizard Mega Knight
Goblin Hut
Goblin Gang Fireball Baby Dragon Ice Wizard
Tornado
Fireball Ice Wizard Baby Dragon The Log Mega Knight
Baby Dragon
Ice Wizard Goblin Hut Tornado The Log Mega Knight
The Log
Fireball Goblin Gang Tornado Baby Dragon Ice Wizard Mega Knight
Ice Wizard
Tornado Baby Dragon Goblin Gang Fireball Goblin Hut The Log Mega Knight
Mega Knight
Fireball Tornado Baby Dragon The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Baby Dragon The Log
Goblin Gang Goblin Hut The Log Ice Wizard Mega Knight
Goblin Gang Goblin Hut Tornado Mega Knight Ice Wizard
Goblin Hut Goblin Gang Ice Wizard Mega Knight
Fireball Tornado The Log Mega Knight
Goblin Gang Fireball Tornado The Log Baby Dragon Ice Wizard Mega Knight
Tornado Goblin Gang Fireball Goblin Hut Baby Dragon Ice Wizard
Fireball Baby Dragon The Log Mega Knight
Goblin Gang Goblin Hut Tornado Ice Wizard
Goblin Gang Tornado Ice Wizard Mega Knight
Goblin Gang Ice Wizard Fireball Goblin Hut Tornado Baby Dragon The Log Mega Knight
Goblin Gang Fireball Goblin Hut Tornado Baby Dragon Ice Wizard
Goblin Hut Mega Knight Goblin Gang Fireball The Log Ice Wizard
Fireball Mega Knight Goblin Gang Goblin Hut Tornado Baby Dragon The Log
Goblin Gang Goblin Hut Mega Knight
Tornado Goblin Gang Fireball Goblin Hut The Log Mega Knight
Mega Knight Goblin Gang Fireball Goblin Hut Tornado
Fireball Mega Knight Goblin Gang Goblin Hut Tornado Baby Dragon The Log Ice Wizard
Tornado Baby Dragon The Log Fireball Goblin Hut Ice Wizard Mega Knight
Goblin Hut Tornado
Goblin Gang Mega Knight Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Goblin Hut
Fireball Goblin Gang Baby Dragon The Log Mega Knight
Goblin Gang Mega Knight Goblin Hut The Log
Goblin Gang Mega Knight Fireball Tornado The Log
Goblin Gang Goblin Hut Mega Knight
Fireball Goblin Gang Goblin Hut Tornado Baby Dragon Ice Wizard
Goblin Gang Fireball Goblin Hut Ice Wizard
Mega Knight
Mega Knight Fireball Goblin Hut Tornado Baby Dragon The Log
Goblin Gang Goblin Hut
Mega Knight Goblin Hut
Mega Knight Fireball Tornado The Log
Mega Knight Goblin Gang Fireball
Fireball Baby Dragon Mega Knight
Goblin Gang Goblin Hut Fireball Tornado Baby Dragon The Log
Mega Knight Fireball Goblin Hut Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log Ice Wizard
Fireball Goblin Hut Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log Mega Knight
Fireball Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon The Log
Fireball The Log Tornado Baby Dragon Ice Wizard
Fireball The Log Tornado
Goblin Gang Fireball Tornado
Fireball Tornado The Log
Fireball Tornado Baby Dragon
Fireball Goblin Hut Baby Dragon The Log
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon The Log
Fireball Goblin Hut Baby Dragon The Log
Fireball Goblin Hut Baby Dragon The Log Mega Knight
Fireball Tornado
Fireball Baby Dragon The Log Mega Knight
Fireball Tornado Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball Tornado
Tornado The Log
Fireball Baby Dragon The Log
Tornado The Log Fireball Baby Dragon Ice Wizard Mega Knight
Fireball The Log Tornado Baby Dragon Ice Wizard
Fireball Tornado Baby Dragon The Log Mega Knight
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon Ice Wizard
Fireball Goblin Hut
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Goblin Gang Fireball Goblin Hut
Fireball Tornado Baby Dragon Ice Wizard
The Log Fireball
Fireball Goblin Gang Baby Dragon Mega Knight
The Log Fireball Baby Dragon
Fireball Tornado
Mega Knight
Goblin Gang Fireball Tornado Baby Dragon The Log
Fireball Tornado
Fireball Tornado Baby Dragon The Log Mega Knight

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