My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Dark Prince
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Dark Prince Executioner
The Log
Goblin Gang Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Dark Prince Executioner
Fireball
Goblin Gang Hog Rider Executioner
Poison
Bats Goblin Gang Executioner
Lightning
Dark Prince Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Dark Prince Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Hog Rider Dark Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Dark Prince
Zap
Hog Rider Tornado Bats Dark Prince Executioner Mega Knight
Goblin Gang
Hog Rider Dark Prince
Hog Rider
Bats Zap Goblin Gang Tornado Dark Prince Executioner Mega Knight
Tornado
Zap Executioner Hog Rider Dark Prince Mega Knight
Dark Prince
Bats Zap Goblin Gang Hog Rider Tornado Executioner
Executioner
Tornado Zap Hog Rider Dark Prince Mega Knight
Mega Knight
Bats Zap Hog Rider Tornado Executioner

Defense Synergies 2 12

Bats
Zap Dark Prince Mega Knight
Zap
Mega Knight Bats Goblin Gang Tornado Dark Prince Executioner
Goblin Gang
Zap Dark Prince
Hog Rider
Tornado
Executioner Zap Dark Prince Mega Knight
Dark Prince
Bats Zap Goblin Gang Tornado Executioner
Executioner
Tornado Zap Dark Prince Mega Knight
Mega Knight
Zap Bats Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Bats Zap Goblin Gang Dark Prince Executioner Mega Knight
Goblin Gang Tornado Mega Knight Bats Dark Prince Executioner
Bats Goblin Gang Dark Prince Mega Knight
Tornado Dark Prince Mega Knight
Goblin Gang Tornado Bats Zap Dark Prince Executioner Mega Knight
Bats Tornado Zap Goblin Gang Executioner
Zap Mega Knight
Goblin Gang Tornado
Goblin Gang Tornado Dark Prince Mega Knight
Bats Goblin Gang Executioner Zap Tornado Dark Prince Mega Knight
Executioner Bats Zap Goblin Gang Tornado
Mega Knight Bats Zap Goblin Gang Dark Prince
Executioner Mega Knight Bats Zap Goblin Gang Tornado Dark Prince
Goblin Gang Mega Knight
Tornado Zap Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang Tornado Dark Prince Executioner
Mega Knight Bats Zap Goblin Gang Tornado Dark Prince Executioner
Zap Tornado Executioner Bats Dark Prince Mega Knight
Tornado
Goblin Gang Dark Prince Mega Knight Bats Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Dark Prince
Zap Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Bats Zap Dark Prince
Goblin Gang Dark Prince Mega Knight Bats Zap Tornado
Goblin Gang Dark Prince Executioner Mega Knight
Executioner Bats Zap Goblin Gang Tornado
Goblin Gang Dark Prince Bats
Mega Knight Dark Prince
Zap Mega Knight Bats Tornado Dark Prince
Goblin Gang
Mega Knight Bats Dark Prince
Mega Knight Zap Tornado Dark Prince
Dark Prince Mega Knight Goblin Gang Executioner
Executioner Mega Knight
Goblin Gang Bats Zap Tornado Dark Prince Executioner
Bats Executioner Mega Knight Zap Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Dark Prince
Executioner Zap Dark Prince Mega Knight
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Goblin Gang Tornado
Zap Tornado Dark Prince
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner Mega Knight
Tornado
Bats
Zap Dark Prince Executioner Mega Knight
Zap Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Tornado Dark Prince Executioner Mega Knight
Zap Tornado Executioner
Zap Tornado Mega Knight
Zap Tornado
Bats Zap Tornado Executioner
Zap Bats
Zap Mega Knight
Zap
Mega Knight
Zap Bats Goblin Gang Dark Prince
Zap Tornado Executioner
Goblin Gang Dark Prince Executioner Mega Knight
Zap Executioner
Zap Tornado
Dark Prince Executioner Mega Knight
Zap Bats Goblin Gang Tornado
Bats Zap Tornado Executioner
Zap Tornado Dark Prince Executioner Mega Knight

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